sdf
This commit is contained in:
parent
a58b6ca567
commit
4987faed56
48
main.zig
48
main.zig
@ -17,9 +17,9 @@ const Winsize = struct {
|
||||
ws_ypixel: c_ushort = 0,
|
||||
};
|
||||
const Point = struct {
|
||||
x: u32,
|
||||
y: u32,
|
||||
z: u32,
|
||||
x: i32,
|
||||
y: i32,
|
||||
z: i32,
|
||||
};
|
||||
const Vec3 = struct {
|
||||
a: Point,
|
||||
@ -136,11 +136,11 @@ fn fillBuffer() !void {
|
||||
};
|
||||
_ = vec;
|
||||
//triangle(vec);
|
||||
_ = try bresenham(buffer, w, Point{ .x = 10, .y = 40, .z = 0 }, Point{ .x = 100, .y = 20, .z = 0 });
|
||||
_ = try bresenham(buffer, w, Point{ .x = 10, .y = 40, .z = 0 }, Point{ .x = 30, .y = 10, .z = 0 });
|
||||
try file.writeAll(buffer);
|
||||
}
|
||||
fn pixel(buffer: []u8, w: Winsize, x: u64, y: u64, symbol: u21) !void {
|
||||
const i = 4 * (x + y * w.ws_col);
|
||||
fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
|
||||
const i: usize = @intCast(4 * (x + y * w.ws_col));
|
||||
if (i < buffer.len) {
|
||||
const slice = buffer[i .. i + 4];
|
||||
print("slice:{u}\n", .{slice});
|
||||
@ -152,37 +152,35 @@ fn pixel(buffer: []u8, w: Winsize, x: u64, y: u64, symbol: u21) !void {
|
||||
}
|
||||
}
|
||||
fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
|
||||
var x: u64 = p1.x;
|
||||
var y: u64 = p1.y;
|
||||
const x1: i32 = p1.x;
|
||||
const y1: i32 = p1.y;
|
||||
var x: i32 = 0;
|
||||
var y: i32 = 0;
|
||||
const dx = (p2.x - p1.x);
|
||||
const a: u32 = 20;
|
||||
const b: u32 = 40;
|
||||
var c1: i64 = 0;
|
||||
c1 = a - b;
|
||||
print("c:{}\n", .{c1});
|
||||
print("p2: {} - {},{}", .{ p2.y, p1.y, p2.y - p1.y });
|
||||
var dy: i64 = ((p2.y) - (p1.y));
|
||||
print("p2: {} - {},{}\n", .{ p2.y, p1.y, p2.y - p1.y });
|
||||
const dy: i64 = (p2.y - p1.y);
|
||||
//const slope = dx/dy;
|
||||
var er: i64 = 0;
|
||||
|
||||
if (dy > 0 and dy <= dx) {
|
||||
x = x1;
|
||||
y = y1;
|
||||
}
|
||||
if (dy < 0 and @abs(dy) > dx) {
|
||||
print("octant2\n", .{});
|
||||
x = y1;
|
||||
y = x1;
|
||||
}
|
||||
|
||||
while (x <= p2.x) : (x += 1) {
|
||||
print("[bresenham]x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy });
|
||||
_ = try pixel(buf, w, x, y, '.');
|
||||
|
||||
if (dy > 0) {
|
||||
er += dy;
|
||||
if (2 * er >= dx) {
|
||||
y += 1;
|
||||
er -= dx;
|
||||
}
|
||||
} else if (dy < 0) {
|
||||
er -= dy;
|
||||
if (2 * er >= dx) {
|
||||
y -= 1;
|
||||
er += dx;
|
||||
}
|
||||
}
|
||||
}
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
//fn triangle(vec: Vec3) void {
|
||||
|
Loading…
Reference in New Issue
Block a user