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14
main.zig
14
main.zig
@ -130,18 +130,19 @@ fn fillBuffer() !void {
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var buf = std.mem.zeroes([2]u8);
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var slice: []u8 = undefined;
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var bytes_written: u3 = 0;
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var buffer_size: u32 = 0;
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buf[0] = 0;
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w = try getTermDimension();
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const file = try std.fs.cwd().createFile("buffer.out", .{});
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defer file.close();
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var buffer = try allocator.alloc(u8, w.ws_row * w.ws_col * 4); //utf-8 can be 4 bytes long
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w = try getTermDimension();
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buffer_size = w.ws_row;
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buffer_size = buffer_size * w.ws_col * 4;
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var buffer = try allocator.alloc(u8, buffer_size); //utf-8 can be 4 bytes long
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defer allocator.free(buffer);
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var vec = Vec3{
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.a = Point{ .x = 20, .y = 30, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
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.b = Point{ .x = 50, .y = 30, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
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.b = Point{ .x = 50, .y = 40, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
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.c = Point{ .x = 30, .y = 1, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
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};
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var vec2 = Vec3{
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@ -166,7 +167,7 @@ fn fillBuffer() !void {
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 12, .z = 0 });
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try out.print("\x1B[2J", .{});
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//sleep(1000000);
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//sleep(100000);
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try triangle(buffer, w, vec);
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bounce(w, &vec.a, 'x');
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@ -233,6 +234,7 @@ fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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if (i < buffer.len) { //-1 ??
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode(symbol, slice);
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//TODO: check length, set not used bytes to zero
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} else {
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//print("Error illegal memory access\n", .{});
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}
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