add next() method to polygon
we have to tune this function because it takes the head 2 times
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@ -32,15 +32,18 @@ pub fn LinkedList() type {
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head: ?*Node,
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head: ?*Node,
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length: u32,
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length: u32,
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allocator: std.mem.Allocator,
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allocator: std.mem.Allocator,
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current: ?*Node,
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pub fn new(allocator: std.mem.Allocator) Self {
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pub fn new(allocator: std.mem.Allocator) Self {
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return .{
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return .{
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.head = null,
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.head = null,
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.current = null,
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.length = 0,
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.length = 0,
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.allocator = allocator,
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.allocator = allocator,
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};
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};
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}
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}
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pub fn add(self: *Self, allocator: std.mem.Allocator, point: Point) !void {
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pub fn add(self: *Self, point: Point) !void {
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var allocator = self.allocator;
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var newNode = allocator.create(Node) catch |err| {
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var newNode = allocator.create(Node) catch |err| {
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std.debug.print("error allocation, {}", .{err});
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std.debug.print("error allocation, {}", .{err});
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return err;
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return err;
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@ -52,6 +55,18 @@ pub fn LinkedList() type {
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self.head = newNode;
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self.head = newNode;
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self.length += 1;
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self.length += 1;
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}
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}
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pub fn next(self: *Self) Point {
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var current: ?*Node = undefined;
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if (self.current != null) {
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current = self.current;
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self.current = self.current.?.next;
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} else {
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current = self.head;
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self.current = self.head;
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}
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return current.?.point;
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}
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pub fn dump(self: *Self) ![]Point {
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pub fn dump(self: *Self) ![]Point {
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const allocator = self.allocator;
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const allocator = self.allocator;
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var node = self.head;
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var node = self.head;
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@ -66,23 +81,23 @@ pub fn LinkedList() type {
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point[i] = node.?.point;
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point[i] = node.?.point;
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node = node.?.next;
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node = node.?.next;
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}
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}
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//TODO: free memory but how to?, when out of scope or dont use slices? or copy them, or outsource allocation?
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return point;
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return point;
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}
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}
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};
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};
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}
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}
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test "test linked list" {
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test "test linked list" {
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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const allocator = arena.allocator();
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const allocator = arena.allocator();
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defer arena.deinit();
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defer arena.deinit();
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var polygon = LinkedList().new(allocator);
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var polygon = LinkedList().new(allocator);
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try polygon.add(allocator, .{ .x = 10, .y = 11, .z = 0 });
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try polygon.add(.{ .x = 10, .y = 11, .z = 0 });
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try polygon.add(allocator, .{ .x = 11, .y = 12, .z = 0 });
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try polygon.add(.{ .x = 11, .y = 12, .z = 0 });
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try polygon.add(allocator, .{ .x = 12, .y = 13, .z = 0 });
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try polygon.add(.{ .x = 12, .y = 13, .z = 0 });
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try polygon.add(allocator, .{ .x = 12, .y = 14, .z = 0 });
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try polygon.add(.{ .x = 12, .y = 14, .z = 0 });
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try polygon.add(allocator, .{ .x = 12, .y = 15, .z = 0 });
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try polygon.add(.{ .x = 12, .y = 15, .z = 0 });
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try polygon.add(allocator, .{ .x = 12, .y = 16, .z = 0 });
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try polygon.add(.{ .x = 12, .y = 16, .z = 0 });
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const points: []Point = try polygon.dump();
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const points: []Point = try polygon.dump();
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for (points) |point| {
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for (points) |point| {
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@ -90,6 +105,21 @@ test "test linked list" {
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std.debug.print("y:{}\n", .{point.y});
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std.debug.print("y:{}\n", .{point.y});
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std.debug.print("z:{}\n", .{point.z});
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std.debug.print("z:{}\n", .{point.z});
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}
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}
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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std.debug.print("next:{}\n", .{polygon.next()});
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}
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}
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pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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