little demo
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parent
e1f5730a01
commit
b8a9788d65
96
main.zig
96
main.zig
@ -3,7 +3,9 @@ const expect = std.testing.expect;
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const print = std.debug.print;
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const getenv = std.posix.getenv;
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const ioctl = std.c.ioctl;
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const stdout = std.io.getStdOut();
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const out = stdout.writer();
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const stdin = std.io.getStdIn().reader();
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const c = @cImport({
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@cDefine("_NO_CRT_STDIO_INLINE", "1");
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@cInclude("sys/ioctl.h");
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@ -116,42 +118,82 @@ fn fillBuffer() !void {
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var w = Winsize{};
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var i: u64 = 0;
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var buf = std.mem.zeroes([2]u8);
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var d: i8 = 1;
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var d2: i8 = 1;
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var d3: i8 = -1;
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var d4: i8 = -1;
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buf[0] = 0;
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w = try getTermDimension();
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const file = try std.fs.cwd().createFile("buffer.out", .{});
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defer file.close();
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var buffer = try allocator.alloc(u8, w.ws_row * w.ws_col * 4); //utf-8 can be 4 bytes long
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defer allocator.free(buffer);
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buffer[0] = 0;
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while (i < buffer.len) : (i += 4) {
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode('\u{2588}', slice);
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}
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try pixel(buffer, w, 5, 10, '\u{1F702}');
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const vec = Vec3{
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var vec = Vec3{
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.a = Point{ .x = 20, .y = 20, .z = 0 },
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.b = Point{ .x = 50, .y = 30, .z = 0 },
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.c = Point{ .x = 30, .y = 1, .z = 0 },
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};
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while (true) {
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buffer[0] = 0;
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i = 0;
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while (i < buffer.len) : (i += 4) {
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode('_', slice);
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//slice[0] = 'm';
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}
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try pixel(buffer, w, 5, 10, '\u{1F702}');
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try triangle(buffer, w, vec);
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 12, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 28, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 39, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 30, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 60, .y = 30, .z = 0 }, Point{ .x = 70, .y = 5, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 20, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 10, .z = 0 }, Point{ .x = 90, .y = 40, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 90, .y = 10, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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try file.writeAll(buffer);
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// try file.writeAll(buffer);
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if (vec.c.x < w.ws_col) {
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vec.c.x += d;
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}
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if (vec.c.x == w.ws_col or vec.c.x == 0) {
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d *= -1;
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vec.c.x += d;
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}
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if (vec.a.y < w.ws_row) {
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vec.a.y += d2;
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}
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if (vec.a.y == w.ws_row or vec.a.y == 0) {
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d2 *= -1;
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vec.a.y += d2;
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}
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if (vec.b.y < w.ws_row) {
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vec.b.y += d3;
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}
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if (vec.b.y == w.ws_row or vec.b.y == 0) {
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d3 *= -1;
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vec.b.y += d3;
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}
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if (vec.b.x < w.ws_col) {
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vec.b.x += d4;
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}
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if (vec.b.x == w.ws_col or vec.b.x == 0) {
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d4 *= -1;
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vec.b.x += d4;
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}
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try triangle(buffer, w, vec);
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try out.print("\x1B[2J", .{});
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print("\x1b[45\x1b[37", .{});
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try out.print("{s}", .{buffer});
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_ = try stdin.readUntilDelimiterOrEof(&buf, '\n');
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}
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}
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fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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const i: usize = @intCast(4 * (x + y * w.ws_col));
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if (i < buffer.len) { //-1 ??
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode(symbol, slice);
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print("\x1b[46\x1b[43", .{});
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} else {
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print("Error illegal memory access\n", .{});
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}
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@ -173,7 +215,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (dx < dy and dy > 0 and dx > 0) {
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while (y <= p2.y) : (y += 1) {
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_ = try pixel(buf, w, x, y, ',');
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_ = try pixel(buf, w, x, y, '.');
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er += dx;
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if (2 * er >= dy) {
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x += 1;
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@ -182,7 +224,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (@abs(dy) < dx and dy < 0 and dx > 0) {
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while (x <= p2.x) : (x += 1) {
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_ = try pixel(buf, w, x, y, '🡇');
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_ = try pixel(buf, w, x, y, '.');
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er -= dy;
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if (2 * er >= dx) {
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y -= 1;
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@ -191,7 +233,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (@abs(dy) > dx and dy < 0 and dx > 0) {
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while (y >= p2.y) : (y -= 1) {
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_ = try pixel(buf, w, x, y, '=');
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_ = try pixel(buf, w, x, y, '.');
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er += dx;
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if (2 * er >= dy) {
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x += 1;
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@ -200,7 +242,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (@abs(dx) <= dy and dx < 0 and dy > 0) {
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while (y <= p2.y) : (y += 1) {
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_ = try pixel(buf, w, x, y, '5');
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_ = try pixel(buf, w, x, y, '.');
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er += @abs(dx);
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if (2 * er >= dy) {
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x -= 1;
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@ -209,7 +251,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (@abs(dx) > dy and dy > 0 and dx < 0) {
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while (x >= p2.x) : (x -= 1) {
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_ = try pixel(buf, w, x, y, '6');
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_ = try pixel(buf, w, x, y, '.');
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er += dy;
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if (2 * er >= @abs(dx)) {
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y += 1;
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@ -218,7 +260,7 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (dx <= dy and dx < 0 and dy < 0) {
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while (x >= p2.x) : (x -= 1) {
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_ = try pixel(buf, w, x, y, '7');
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_ = try pixel(buf, w, x, y, '.');
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er += @abs(dy);
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if (2 * er >= @abs(dx)) {
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y -= 1;
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@ -227,8 +269,8 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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} else if (dx > dy and dy < 0 and dx < 0) {
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while (y >= p2.y) : (y -= 1) {
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print("x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy });
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_ = try pixel(buf, w, x, y, '8');
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//print("x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy });
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_ = try pixel(buf, w, x, y, '.');
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er += @abs(dx);
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if (2 * er >= @abs(dx)) {
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x -= 1;
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