fix bug in oct8
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parent
93ce68f527
commit
e1f5730a01
46
main.zig
46
main.zig
@ -130,27 +130,26 @@ fn fillBuffer() !void {
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}
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}
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try pixel(buffer, w, 5, 10, '\u{1F702}');
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try pixel(buffer, w, 5, 10, '\u{1F702}');
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const vec = Vec3{
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const vec = Vec3{
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.a = Point{ .x = 0, .y = 1, .z = 2 },
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.a = Point{ .x = 20, .y = 20, .z = 0 },
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.b = Point{ .x = 0, .y = 1, .z = 20 },
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.b = Point{ .x = 50, .y = 30, .z = 0 },
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.c = Point{ .x = 0, .y = 1, .z = 2 },
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.c = Point{ .x = 30, .y = 1, .z = 0 },
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};
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};
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_ = vec;
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try triangle(buffer, w, vec);
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//triangle(vec);
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 12, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 12, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 28, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 28, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 39, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 10, .y = 10, .z = 0 }, Point{ .x = 30, .y = 39, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 30, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 30, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 60, .y = 30, .z = 0 }, Point{ .x = 70, .y = 5, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 60, .y = 30, .z = 0 }, Point{ .x = 70, .y = 5, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 20, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 100, .y = 20, .z = 0 }, Point{ .x = 30, .y = 30, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 10, .z = 0 }, Point{ .x = 90, .y = 40, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 100, .y = 10, .z = 0 }, Point{ .x = 90, .y = 40, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 90, .y = 10, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 90, .y = 10, .z = 0 });
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//_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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_ = try bresenham(buffer, w, Point{ .x = 100, .y = 30, .z = 0 }, Point{ .x = 60, .y = 10, .z = 0 });
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try file.writeAll(buffer);
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try file.writeAll(buffer);
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}
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}
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fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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const i: usize = @intCast(4 * (x + y * w.ws_col));
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const i: usize = @intCast(4 * (x + y * w.ws_col));
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if (i < buffer.len) {
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if (i < buffer.len) { //-1 ??
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const slice = buffer[i .. i + 4];
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode(symbol, slice);
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_ = try std.unicode.utf8Encode(symbol, slice);
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} else {
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} else {
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@ -160,12 +159,8 @@ fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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var x: i32 = p1.x;
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var x: i32 = p1.x;
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var y: i32 = p1.y;
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var y: i32 = p1.y;
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//var x: i32 = 0;
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//var y: i32 = 0;
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const dx = (p2.x - p1.x);
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const dx = (p2.x - p1.x);
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print("p2: {} - {},{}\n", .{ p2.y, p1.y, p2.y - p1.y });
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const dy = (p2.y - p1.y);
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const dy = (p2.y - p1.y);
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//const slope = dx/dy;
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var er: i64 = 0;
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var er: i64 = 0;
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if (dx >= dy and dy > 0 and dx > 0) {
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if (dx >= dy and dy > 0 and dx > 0) {
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while (x <= p2.x) : (x += 1) {
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while (x <= p2.x) : (x += 1) {
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@ -232,16 +227,19 @@ fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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}
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}
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} else if (dx > dy and dy < 0 and dx < 0) {
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} else if (dx > dy and dy < 0 and dx < 0) {
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while (y >= p2.y) : (y -= 1) {
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while (y >= p2.y) : (y -= 1) {
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print("x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy });
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_ = try pixel(buf, w, x, y, '8');
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_ = try pixel(buf, w, x, y, '8');
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er += @abs(dx);
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er += @abs(dx);
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if (2 * er >= @abs(dx)) {
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if (2 * er >= @abs(dx)) {
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x -= 1;
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x -= 1;
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er -= @abs(dx);
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er -= @abs(dy);
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}
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}
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}
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}
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}
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}
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}
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}
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//fn triangle(vec: Vec3) void {
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fn triangle(buffer: []u8, w: Winsize, vec: Vec3) !void {
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_ = try bresenham(buffer, w, vec.a, vec.b);
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//}
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_ = try bresenham(buffer, w, vec.b, vec.c);
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_ = try bresenham(buffer, w, vec.c, vec.a);
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}
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