better function naming
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parent
d45a70adcf
commit
e8f0988d46
91
main.zig
91
main.zig
@ -43,18 +43,7 @@ pub fn main() !void {
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win = try getTermDimension();
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print("winsize.ws_row: {}\nws_line: {}\nws_xpixel: {} \nws_ypixel: {}\n", .{ win.ws_row, win.ws_col, win.ws_xpixel, win.ws_ypixel });
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try fillBuffer();
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try createFile();
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if (getenv("TERM")) |buf| {
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print("Buffer:{s}\n", .{buf});
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const slice = getNum(buf);
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_ = slice;
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//for (slice) |num| {
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// print("extracted number:\n{d}\n", .{num});
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//}
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} else {
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print("Error getenv\n", .{});
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}
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try draw();
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}
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fn getTermDimension() !Winsize {
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@ -70,57 +59,7 @@ fn getTermDimension() !Winsize {
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return w;
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}
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fn getNum(str1: []const u8) []u64 {
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var pos: u64 = 0;
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var num = std.mem.zeroes([64]u64);
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var num_res = std.mem.zeroes([16]u64);
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var it: u64 = 0;
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for (str1, 0..) |elem, it2| {
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if (elem >= 48 and elem <= 57) { //is ascii number?
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num[pos] = @intCast(elem - 48);
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if (pos <= @bitSizeOf(@TypeOf(pos))) {
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pos += 1;
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} else {
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print("ERROR int u64 oveflow! pos {d} ,max {d}\n", .{ pos, @bitSizeOf(@TypeOf(pos)) });
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}
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}
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//Calculate int out of characters
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if ((elem < 48 or elem > 57) or it2 == (str1.len - 1)) {
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if (pos != 0) {
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for (0..pos) |i| {
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if (i < pos - 1) {
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num_res[it] = num_res[it] + num[i] * (std.math.pow(u64, 10, (pos - i - 1)));
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} else {
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num_res[it] = num_res[it] + num[i];
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}
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}
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//print("numres:{}={}\n", .{ it, num_res[it] });
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pos = 0;
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it += 1;
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}
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}
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}
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return &num_res;
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}
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fn createFile() !void {
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const file = try std.fs.cwd().openFile("junk-file.txt", .{ .mode = std.fs.File.OpenMode.read_write });
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defer file.close();
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const bytes_written = try file.writeAll("hello world!");
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//_ = bytes_written;
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std.debug.print("files written:{any}, {any}", .{ bytes_written, @TypeOf(bytes_written) });
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var buffer: [100]u8 = undefined;
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try file.seekTo(0);
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const bytes_read = try file.readAll(&buffer);
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print("buffer: {s} check: {s}\n", .{ buffer[0..bytes_read], "hello world!" });
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if (std.mem.eql(u8, buffer[0 .. bytes_read - 1], "hello world!") == true) {
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print("equal\n", .{});
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} else {
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print("not equal\n", .{});
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}
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}
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fn fillBuffer() !void {
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fn draw() !void {
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const allocator = std.heap.page_allocator;
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var w = Winsize{};
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@ -171,26 +110,26 @@ fn fillBuffer() !void {
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//sleep(100000);
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try triangle(buffer, w, vec);
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bounce(w, &vec.a, 'x');
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bounce(w, &vec.a, 'y');
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bounce(w, &vec.b, 'x');
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bounce(w, &vec.b, 'y');
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bounce(w, &vec.c, 'x');
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bounce(w, &vec.c, 'y');
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mv_axis_border_bounce(w, &vec.a, 'x');
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mv_axis_border_bounce(w, &vec.a, 'y');
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mv_axis_border_bounce(w, &vec.b, 'x');
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mv_axis_border_bounce(w, &vec.b, 'y');
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mv_axis_border_bounce(w, &vec.c, 'x');
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mv_axis_border_bounce(w, &vec.c, 'y');
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try triangle(buffer, w, vec2);
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bounce(w, &vec2.a, 'x');
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bounce(w, &vec2.a, 'y');
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bounce(w, &vec2.b, 'x');
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bounce(w, &vec2.b, 'Y');
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bounce(w, &vec2.c, 'x');
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bounce(w, &vec2.c, 'y');
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mv_axis_border_bounce(w, &vec2.a, 'x');
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mv_axis_border_bounce(w, &vec2.a, 'y');
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mv_axis_border_bounce(w, &vec2.b, 'x');
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mv_axis_border_bounce(w, &vec2.b, 'Y');
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mv_axis_border_bounce(w, &vec2.c, 'x');
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mv_axis_border_bounce(w, &vec2.c, 'y');
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try out.print("{s}", .{buffer});
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sleep(30000000);
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//_ = try stdin.readUntilDelimiterOrEof(&buf, '\n');
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}
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}
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fn bounce(w: Winsize, point: *Point, axis: u8) void {
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fn mv_axis_border_bounce(w: Winsize, point: *Point, axis: u8) void {
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var cor = &point.x;
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var dir = &point.direction.x;
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var upper = w.ws_col;
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