Implement a Linked list used for polygon
Add test for linked list
This commit is contained in:
parent
acb8e8163d
commit
e8f1c62c66
@ -11,7 +11,7 @@ pub const Point = struct {
|
|||||||
x: i32 = 0,
|
x: i32 = 0,
|
||||||
y: i32 = 0,
|
y: i32 = 0,
|
||||||
z: i32 = 0,
|
z: i32 = 0,
|
||||||
direction: Direction, //for movement state
|
direction: Direction = .{ .x = 1, .y = 1, .z = 1 }, //for movement state
|
||||||
};
|
};
|
||||||
pub const Vec3 = struct {
|
pub const Vec3 = struct {
|
||||||
a: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
|
a: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
|
||||||
@ -24,14 +24,67 @@ pub const Triangle = struct {
|
|||||||
bufc: *i32,
|
bufc: *i32,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Polygon = struct{
|
pub fn LinkedList() type {
|
||||||
const Node = struct{point:Point,*Node};
|
return struct {
|
||||||
|
const Self = @This(); //means this struc,ref to the most inner scope
|
||||||
|
|
||||||
head: *Node;
|
const Node = struct { point: Point, next: ?*Node };
|
||||||
length: u32;
|
head: ?*Node,
|
||||||
|
length: u32,
|
||||||
|
|
||||||
pub fn new() Node {
|
pub fn new() Self {
|
||||||
return Node
|
return .{
|
||||||
|
.head = null,
|
||||||
|
.length = 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
pub fn add(self: *Self, allocator: std.mem.Allocator, point: Point) void {
|
||||||
|
var newNode = allocator.create(Node) catch |err| {
|
||||||
|
std.debug.print("error allocation, {}", .{err});
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
newNode.point = point;
|
||||||
|
newNode.next = self.head;
|
||||||
|
|
||||||
|
self.head = newNode;
|
||||||
|
self.length += 1;
|
||||||
|
}
|
||||||
|
pub fn dump(self: *Self) ![]Point {
|
||||||
|
const allocator = std.heap.page_allocator;
|
||||||
|
var node = self.head;
|
||||||
|
var point: []Point = &.{}; //empty slice
|
||||||
|
var i: usize = 0;
|
||||||
|
|
||||||
|
while (node != null) : (i += 1) {
|
||||||
|
point = allocator.realloc(point, i + 1) catch |err| {
|
||||||
|
std.debug.print("error allocation for slice:{}\n", .{err});
|
||||||
|
return err;
|
||||||
|
};
|
||||||
|
point[i] = node.?.point;
|
||||||
|
node = node.?.next;
|
||||||
|
}
|
||||||
|
//TODO: free memory but how to?, when out of scope or dont use slices? or copy them, or outsource allocation?
|
||||||
|
return point;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
test "test linked list" {
|
||||||
|
var polygon = LinkedList().new();
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 10, .y = 11, .z = 0 });
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 11, .y = 12, .z = 0 });
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 13, .z = 0 });
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 14, .z = 0 });
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 15, .z = 0 });
|
||||||
|
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 16, .z = 0 });
|
||||||
|
const points: []Point = try polygon.dump();
|
||||||
|
for (points) |point| {
|
||||||
|
std.debug.print("x:{}\n", .{point.x});
|
||||||
|
std.debug.print("y:{}\n", .{point.y});
|
||||||
|
std.debug.print("z:{}\n", .{point.z});
|
||||||
|
}
|
||||||
|
std.heap.page_allocator.free(points);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
|
pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
|
||||||
const i: usize = @intCast(4 * (x + y * w.ws_col));
|
const i: usize = @intCast(4 * (x + y * w.ws_col));
|
||||||
|
Loading…
Reference in New Issue
Block a user