Implement a Linked list used for polygon

Add test for linked list
This commit is contained in:
jonathan santis 2024-10-31 11:38:03 +01:00
parent acb8e8163d
commit e8f1c62c66

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@ -11,7 +11,7 @@ pub const Point = struct {
x: i32 = 0, x: i32 = 0,
y: i32 = 0, y: i32 = 0,
z: i32 = 0, z: i32 = 0,
direction: Direction, //for movement state direction: Direction = .{ .x = 1, .y = 1, .z = 1 }, //for movement state
}; };
pub const Vec3 = struct { pub const Vec3 = struct {
a: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } }, a: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
@ -24,14 +24,67 @@ pub const Triangle = struct {
bufc: *i32, bufc: *i32,
}; };
pub const Polygon = struct{ pub fn LinkedList() type {
const Node = struct{point:Point,*Node}; return struct {
const Self = @This(); //means this struc,ref to the most inner scope
head: *Node; const Node = struct { point: Point, next: ?*Node };
length: u32; head: ?*Node,
length: u32,
pub fn new() Node { pub fn new() Self {
return Node return .{
.head = null,
.length = 0,
};
}
pub fn add(self: *Self, allocator: std.mem.Allocator, point: Point) void {
var newNode = allocator.create(Node) catch |err| {
std.debug.print("error allocation, {}", .{err});
return;
};
newNode.point = point;
newNode.next = self.head;
self.head = newNode;
self.length += 1;
}
pub fn dump(self: *Self) ![]Point {
const allocator = std.heap.page_allocator;
var node = self.head;
var point: []Point = &.{}; //empty slice
var i: usize = 0;
while (node != null) : (i += 1) {
point = allocator.realloc(point, i + 1) catch |err| {
std.debug.print("error allocation for slice:{}\n", .{err});
return err;
};
point[i] = node.?.point;
node = node.?.next;
}
//TODO: free memory but how to?, when out of scope or dont use slices? or copy them, or outsource allocation?
return point;
}
};
}
test "test linked list" {
var polygon = LinkedList().new();
polygon.add(std.heap.page_allocator, .{ .x = 10, .y = 11, .z = 0 });
polygon.add(std.heap.page_allocator, .{ .x = 11, .y = 12, .z = 0 });
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 13, .z = 0 });
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 14, .z = 0 });
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 15, .z = 0 });
polygon.add(std.heap.page_allocator, .{ .x = 12, .y = 16, .z = 0 });
const points: []Point = try polygon.dump();
for (points) |point| {
std.debug.print("x:{}\n", .{point.x});
std.debug.print("y:{}\n", .{point.y});
std.debug.print("z:{}\n", .{point.z});
}
std.heap.page_allocator.free(points);
}
pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void { pub fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
const i: usize = @intCast(4 * (x + y * w.ws_col)); const i: usize = @intCast(4 * (x + y * w.ws_col));