begin work on object and array of struct

This commit is contained in:
jonathan santis 2024-10-29 15:02:03 +01:00
parent 1d82a2cf42
commit ed91d9c711
2 changed files with 27 additions and 20 deletions

View File

@ -64,6 +64,11 @@ fn draw() !void {
var buffer = try allocator.alloc(u8, buffer_size); //utf-8 can be 4 bytes long
defer allocator.free(buffer);
primitive.vec3[0].a.x = 10;
print("primitive.vec3[0].a.x:{}\n", .{primitive.vec3[0].a.x});
print("primitive.vec3[0].b.x:{}\n", .{primitive.vec3[0].b.x});
print("primitive.vec3[9].b.x:{}\n", .{primitive.vec3[9].b.x});
_ = try stdin.readUntilDelimiterOrEof(&buf, '\n');
//video loop
while (true) {
@ -84,21 +89,22 @@ fn draw() !void {
try out.print("\x1B[2J", .{});
//sleep(100000);
try triangle(buffer, w, primitive.vec);
mv_axis_border_bounce(w, &primitive.vec.a, 'x');
mv_axis_border_bounce(w, &primitive.vec.a, 'y');
mv_axis_border_bounce(w, &primitive.vec.b, 'x');
mv_axis_border_bounce(w, &primitive.vec.b, 'y');
mv_axis_border_bounce(w, &primitive.vec.c, 'x');
mv_axis_border_bounce(w, &primitive.vec.c, 'y');
// try triangle(buffer, w, primitive.vec);
// mv_axis_border_bounce(w, &primitive.vec.a, 'x');
// mv_axis_border_bounce(w, &primitive.vec.a, 'y');
// mv_axis_border_bounce(w, &primitive.vec.b, 'x');
// mv_axis_border_bounce(w, &primitive.vec.b, 'y');
// mv_axis_border_bounce(w, &primitive.vec.c, 'x');
// mv_axis_border_bounce(w, &primitive.vec.c, 'y');
try triangle(buffer, w, primitive.vec2);
mv_axis_border_bounce(w, &primitive.vec2.a, 'x');
mv_axis_border_bounce(w, &primitive.vec2.a, 'y');
mv_axis_border_bounce(w, &primitive.vec2.b, 'x');
mv_axis_border_bounce(w, &primitive.vec2.b, 'Y');
mv_axis_border_bounce(w, &primitive.vec2.c, 'x');
mv_axis_border_bounce(w, &primitive.vec2.c, 'y');
// try triangle(buffer, w, primitive.vec2);
// mv_axis_border_bounce(w, &primitive.vec2.a, 'x');
// mv_axis_border_bounce(w, &primitive.vec2.a, 'y');
// mv_axis_border_bounce(w, &primitive.vec2.b, 'x');
// mv_axis_border_bounce(w, &primitive.vec2.b, 'Y');
// mv_axis_border_bounce(w, &primitive.vec2.c, 'x');
// mv_axis_border_bounce(w, &primitive.vec2.c, 'y');
//try triangle(buffer, w, primitive.obj.vec);
try fill_draw(w, buffer);
try out.print("{s}", .{buffer});

View File

@ -4,15 +4,15 @@ pub const Direction = struct {
z: i8 = 1,
};
pub const Point = struct {
x: i32,
y: i32,
z: i32,
x: i32 = 0,
y: i32 = 0,
z: i32 = 0,
direction: Direction, //for movement state
};
pub const Vec3 = struct {
a: Point,
b: Point,
c: Point,
a: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
b: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
c: Point = .{ .x = 0, .y = 0, .z = 0, .direction = .{ .x = 0, .y = 0, .z = 0 } },
};
pub const Triangle = struct {
bufa: *i32,
@ -29,3 +29,4 @@ pub var vec2 = Vec3{
.b = Point{ .x = 50, .y = 30, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
.c = Point{ .x = 30, .y = 1, .z = 0, .direction = .{ .x = 1, .y = 1, .z = 1 } },
};
pub var vec3: [10]Vec3 = undefined;