const std = @import("std"); const expect = std.testing.expect; const print = std.debug.print; const getenv = std.posix.getenv; const ioctl = std.c.ioctl; const c = @cImport({ @cDefine("_NO_CRT_STDIO_INLINE", "1"); @cInclude("sys/ioctl.h"); @cInclude("stdio.h"); }); const Winsize = struct { ws_row: c_ushort = 0, ws_col: c_ushort = 0, ws_xpixel: c_ushort = 0, ws_ypixel: c_ushort = 0, }; const Point = struct { x: i32, y: i32, z: i32, }; const Vec3 = struct { a: Point, b: Point, c: Point, }; pub fn main() !void { var win = Winsize{}; win = try getTermDimension(); print("winsize.ws_row: {}\nws_line: {}\nws_xpixel: {} \nws_ypixel: {}\n", .{ win.ws_row, win.ws_col, win.ws_xpixel, win.ws_ypixel }); try fillBuffer(); try createFile(); if (getenv("TERM")) |buf| { print("Buffer:{s}\n", .{buf}); const slice = getNum(buf); _ = slice; //for (slice) |num| { // print("extracted number:\n{d}\n", .{num}); //} } else { print("Error getenv\n", .{}); } } fn getTermDimension() !Winsize { var w = Winsize{}; var ret: u16 = 0; const err = error{CUnknown}; //print("stdout_fileno: {}\n", .{@TypeOf(std.c.STDOUT_FILENO)}); ret = @intCast(ioctl(std.c.STDOUT_FILENO, c.TIOCGWINSZ, &w)); if (ret > 0) { return err.CUnknown; } //print("winsize.ws_row: {}\nws_line: {}\nws_xpixel: {} \nws_ypixel: {}\n", .{ w.ws_row, w.ws_col, w.ws_xpixel, w.ws_ypixel }); return w; } fn getNum(str1: []const u8) []u64 { //_ = str1; var pos: u64 = 0; var num = std.mem.zeroes([64]u64); var num_res = std.mem.zeroes([16]u64); var it: u64 = 0; for (str1, 0..) |elem, it2| { if (elem >= 48 and elem <= 57) { //is ascii number? num[pos] = @intCast(elem - 48); if (pos <= @bitSizeOf(@TypeOf(pos))) { pos += 1; } else { print("ERROR int u64 oveflow! pos {d} ,max {d}\n", .{ pos, @bitSizeOf(@TypeOf(pos)) }); } } //Calculate int out of characters if ((elem < 48 or elem > 57) or it2 == (str1.len - 1)) { if (pos != 0) { for (0..pos) |i| { if (i < pos - 1) { num_res[it] = num_res[it] + num[i] * (std.math.pow(u64, 10, (pos - i - 1))); } else { num_res[it] = num_res[it] + num[i]; } } //print("numres:{}={}\n", .{ it, num_res[it] }); pos = 0; it += 1; } } } return &num_res; } fn createFile() !void { const file = try std.fs.cwd().openFile("junk-file.txt", .{ .mode = std.fs.File.OpenMode.read_write }); defer file.close(); const bytes_written = try file.writeAll("hello world!"); //_ = bytes_written; std.debug.print("files written:{any}, {any}", .{ bytes_written, @TypeOf(bytes_written) }); var buffer: [100]u8 = undefined; try file.seekTo(0); const bytes_read = try file.readAll(&buffer); print("buffer: {s} check: {s}\n", .{ buffer[0..bytes_read], "hello world!" }); if (std.mem.eql(u8, buffer[0 .. bytes_read - 1], "hello world!") == true) { print("equal\n", .{}); } else { print("not equal\n", .{}); } } fn fillBuffer() !void { const allocator = std.heap.page_allocator; var w = Winsize{}; var i: u64 = 0; w = try getTermDimension(); const file = try std.fs.cwd().createFile("buffer.out", .{}); defer file.close(); var buffer = try allocator.alloc(u8, w.ws_row * w.ws_col * 4); //utf-8 can be 4 bytes long defer allocator.free(buffer); buffer[0] = 0; while (i < buffer.len) : (i += 4) { const slice = buffer[i .. i + 4]; _ = try std.unicode.utf8Encode('\u{2588}', slice); } try pixel(buffer, w, 5, 10, '\u{1F702}'); const vec = Vec3{ .a = Point{ .x = 0, .y = 1, .z = 2 }, .b = Point{ .x = 0, .y = 1, .z = 20 }, .c = Point{ .x = 0, .y = 1, .z = 2 }, }; _ = vec; //triangle(vec); _ = try bresenham(buffer, w, Point{ .x = 10, .y = 40, .z = 0 }, Point{ .x = 30, .y = 10, .z = 0 }); try file.writeAll(buffer); } fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void { const i: usize = @intCast(4 * (x + y * w.ws_col)); if (i < buffer.len) { const slice = buffer[i .. i + 4]; print("slice:{u}\n", .{slice}); _ = try std.unicode.utf8Encode(symbol, slice); print("slice after:{u}\n", .{slice}); print("cols{}\ni: {}\n", .{ w.ws_col, i }); } else { print("Error illegal memory access\n", .{}); } } fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void { const x1: i32 = p1.x; const y1: i32 = p1.y; var x: i32 = 0; var y: i32 = 0; const dx = (p2.x - p1.x); print("p2: {} - {},{}\n", .{ p2.y, p1.y, p2.y - p1.y }); const dy: i64 = (p2.y - p1.y); //const slope = dx/dy; var er: i64 = 0; if (dy > 0 and dy <= dx) { x = x1; y = y1; } if (dy < 0 and @abs(dy) > dx) { print("octant2\n", .{}); x = y1; y = x1; } while (x <= p2.x) : (x += 1) { print("[bresenham]x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy }); _ = try pixel(buf, w, x, y, '.'); er += dy; if (2 * er >= dx) { y += 1; er -= dx; } } } //fn triangle(vec: Vec3) void { //}