2024-11-08 09:34:08 +00:00
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const std = @import("std");
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const rl = @import("raylib");
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const rg = @import("raygui");
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2024-11-08 15:00:57 +00:00
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const pr = @import("primitives.zig");
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2024-11-25 10:50:16 +00:00
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const allocator = std.heap.page_allocator;
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2024-11-08 15:00:57 +00:00
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2024-11-15 12:36:32 +00:00
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var prng = std.rand.DefaultPrng.init(124346556);
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const rand = prng.random();
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fn randMinMaxFloat(min:f32,max:f32) f32 {
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var r1 = rand.float(f32);
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r1 = 2*(r1 - 0.5);//-0.5..0.5
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return (@abs(min)+@abs(max))/2 * r1;
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}
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test "random" {
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var seed:u64 = undefined;
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var r1 :f32 = undefined;
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try std.posix.getrandom(std.mem.asBytes(&seed));
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prng = std.rand.DefaultPrng.init(seed);
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while(true) {
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r1 = randMinMaxFloat(-10,10);
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//std.debug.print("randMinMaxFloat:{}\n",.{r1});
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if (r1 > 8 or r1 < -8 ) {
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std.debug.print("Greater:{}\n",.{r1});
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}
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}
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}
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2024-11-27 08:01:07 +00:00
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const screenWidth = 1200;
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const screenHeight = 800;
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2024-11-15 12:36:32 +00:00
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const Particle = struct {
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2024-11-08 15:00:57 +00:00
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const Self = @This();
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position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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2024-11-15 12:36:32 +00:00
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lifespan : u8 = 0,
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2024-11-26 10:40:50 +00:00
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show : u8 = 0,
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2024-11-15 12:36:32 +00:00
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pub fn new(self:Self) void {
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2024-11-08 15:00:57 +00:00
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_ = self;
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}
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2024-11-15 12:36:32 +00:00
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pub fn update(self:*Self) void {
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self.velocity.add(self.acceleration);
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self.position.add(self.velocity);
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2024-11-25 14:17:35 +00:00
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if (self.position.a.y > screenHeight)
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{
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self.velocity.a.y *= -0.9;
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// self.acceleration.a.y *= -0.5;
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}
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2024-11-15 12:36:32 +00:00
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if (self.lifespan > 0) {
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self.lifespan -= 1;
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2024-11-26 10:40:50 +00:00
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}
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else
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2024-11-25 14:17:35 +00:00
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{
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2024-11-26 10:40:50 +00:00
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self.show = 0;
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2024-11-15 12:36:32 +00:00
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}
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2024-11-27 12:43:12 +00:00
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self.acceleration.a.x = 0;
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self.acceleration.a.y = 0;
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self.acceleration.a.z = 0;
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2024-11-15 15:14:46 +00:00
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}
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2024-11-26 13:58:48 +00:00
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pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
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2024-11-26 10:40:50 +00:00
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{
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2024-11-27 12:28:55 +00:00
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const xrnr = randMinMaxFloat(-xaccel,xaccel);
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const yrnr = randMinMaxFloat(-yaccel,yaccel);
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2024-11-26 10:40:50 +00:00
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.velocity.a.x = 0;
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2024-11-27 12:28:55 +00:00
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self.velocity.a.y = 0;
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2024-11-26 10:40:50 +00:00
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self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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self.show = 1;
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}
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2024-11-15 15:14:46 +00:00
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pub fn applyGravity(self : *Self,val : f32) void {
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self.velocity.a.y += val;
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2024-11-08 15:00:57 +00:00
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}
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2024-11-27 10:08:40 +00:00
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pub fn applyForce(self : *Self,vec : pr.Vec) void {
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2024-11-27 12:43:12 +00:00
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self.velocity.a.x += vec.a.x * 0.5;
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self.velocity.a.y += vec.a.y * 0.5;
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2024-11-27 10:08:40 +00:00
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self.velocity.a.z += vec.a.z;
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}
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2024-11-08 15:00:57 +00:00
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};
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2024-11-26 10:40:50 +00:00
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const Emitter = struct
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{
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particleCount : u32 = 0,
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particles : []Particle = undefined,
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pub fn init(self:*Emitter) !void
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{
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var xrnr = randMinMaxFloat(-1,1);
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var yrnr = randMinMaxFloat(-0.5,0.5);
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self.particles = try allocator.alloc(Particle,500000);
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for (self.particles) |*p| {
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xrnr = randMinMaxFloat(0,2);
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yrnr = randMinMaxFloat(0,2);
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p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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}
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2024-11-26 13:58:48 +00:00
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pub fn emit(self:*Emitter,count : u32,xaccel : f32,yaccel : f32) void
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2024-11-26 10:40:50 +00:00
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{
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var i : u32 = 0;
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for(self.particles) |*p|
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{
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if(p.show == 0)
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{
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i+=1;
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2024-11-26 13:58:48 +00:00
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p.spawn(xaccel,yaccel);
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2024-11-26 10:40:50 +00:00
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}
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if(i >= count)
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{
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break;
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}
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}
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}
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2024-11-26 13:58:48 +00:00
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pub fn update(self:*Emitter,texture : rl.Texture2D) void
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2024-11-26 10:40:50 +00:00
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{
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var posx : i32 = 0;
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var posy : i32 = 0;
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2024-11-27 12:28:55 +00:00
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const att : Attractor = .{.vec = .{.a=.{.x=10,.y=10,.z=10}}};
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const att2 : Attractor = .{.vec = .{.a=.{.x=-100,.y=-100,.z=0}}};
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2024-11-26 10:40:50 +00:00
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2024-11-27 10:08:40 +00:00
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att.draw();
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2024-11-27 12:28:55 +00:00
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att2.draw();
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2024-11-26 10:40:50 +00:00
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for (self.particles) |*p| {
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if(p.show == 1)
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{
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2024-11-27 12:28:55 +00:00
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2024-11-27 10:08:40 +00:00
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p.applyGravity(0);
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p.applyForce(att.attract(p.*));
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2024-11-27 10:12:16 +00:00
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p.applyForce(att2.attract(p.*));
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2024-11-27 12:28:55 +00:00
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p.update();
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2024-11-27 10:08:40 +00:00
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2024-11-27 08:39:11 +00:00
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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rl.drawTexture(texture,posx,posy,rl.Color.white);
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2024-11-26 10:40:50 +00:00
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}
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}
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}
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};
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2024-11-27 10:08:40 +00:00
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const Attractor = struct
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{
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vec : pr.Vec,
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pub fn attract(self:Attractor,particle : Particle) pr.Vec
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{
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2024-11-27 12:28:55 +00:00
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2024-11-27 10:08:40 +00:00
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var vec = self.vec.sub(particle.position);
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2024-11-27 12:28:55 +00:00
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if( vec.a.x != 0 and vec.a.y != 0)
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{
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vec.a.x = vec.a.x/20;
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vec.a.y = vec.a.y/20;
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}
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2024-11-27 10:08:40 +00:00
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return vec;
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}
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pub fn draw(self:Attractor) void
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{
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2024-11-27 12:28:55 +00:00
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const posx : i32 = @intFromFloat(screenWidth / 2 + self.vec.a.x);
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const posy : i32 = @intFromFloat(screenHeight / 2 + self.vec.a.y);
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rl.drawRectangle(posx,posy,10,10,rl.Color{.r=10,.g=10,.b=120,.a=255});
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2024-11-27 10:08:40 +00:00
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}
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};
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2024-11-25 14:17:35 +00:00
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fn ItoF(x:i32) f32
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{
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return @as(f32,@floatFromInt(x));
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}
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2024-11-26 13:58:48 +00:00
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fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle
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{
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return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) };
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}
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2024-11-08 09:34:08 +00:00
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pub fn main() anyerror!void {
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2024-11-15 15:14:46 +00:00
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2024-11-27 08:01:07 +00:00
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const rect3 = rectangle(10,150,600,10);
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2024-11-26 13:58:48 +00:00
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const rect4 = rectangle(10,170,600,10);
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const rect5 = rectangle(10,190,600,10);
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2024-11-15 12:36:32 +00:00
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var seed:u64 = undefined;
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try std.posix.getrandom(std.mem.asBytes(&seed));
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prng = std.rand.DefaultPrng.init(seed);
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2024-11-08 15:00:57 +00:00
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2024-11-25 14:17:35 +00:00
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var value : f32 = 0;
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2024-11-26 13:58:48 +00:00
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var value2 : f32 = 0;
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var value3 : f32 = 0;
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2024-11-15 12:36:32 +00:00
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2024-11-26 10:40:50 +00:00
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var emitter = Emitter{};
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try emitter.init();
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2024-11-08 15:00:57 +00:00
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2024-11-25 10:17:00 +00:00
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//const img : rl.Texture = rl.loadTexture("img.png");
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2024-11-08 09:34:08 +00:00
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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defer rl.closeWindow(); // Close window and OpenGL context
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2024-11-26 13:58:48 +00:00
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var texture : rl.Texture2D = undefined;
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2024-11-27 08:01:07 +00:00
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const image : rl.Image = rl.loadImage("resources/blut.png");
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2024-11-26 13:58:48 +00:00
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if(image.width > 0)
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{
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texture = rl.loadTextureFromImage(image);
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}
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else
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{
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std.debug.print("error opening resource",.{});
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std.posix.exit(1);
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}
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rl.unloadImage(image);
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2024-11-08 09:34:08 +00:00
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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2024-11-08 15:00:57 +00:00
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rl.beginDrawing();
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defer rl.endDrawing();
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2024-11-08 09:34:08 +00:00
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2024-11-08 15:00:57 +00:00
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rl.clearBackground(rl.Color{.r=181,
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.g =177,
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.b =154,
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.a = 255,
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});
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2024-11-08 09:34:08 +00:00
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2024-11-27 08:01:07 +00:00
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_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
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2024-11-27 12:28:55 +00:00
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_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-10),ItoF(10));
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_ = rg.guiSlider(rect5,"-3","3",&value3,-10,10);
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2024-11-26 10:40:50 +00:00
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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{
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2024-11-26 13:58:48 +00:00
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emitter.emit(@as(u32,@intFromFloat(value)),value2,value3);
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2024-11-15 12:36:32 +00:00
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}
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2024-11-08 09:34:08 +00:00
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2024-11-27 09:26:45 +00:00
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rl.beginBlendMode(rl.BlendMode.blend_additive);
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2024-11-26 13:58:48 +00:00
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emitter.update(texture);
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2024-11-27 09:26:45 +00:00
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rl.endBlendMode();
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2024-11-08 09:34:08 +00:00
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}
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}
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test "simple test" {
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var list = std.ArrayList(i32).init(std.testing.allocator);
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defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
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try list.append(42);
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try std.testing.expectEqual(@as(i32, 42), list.pop());
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}
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