zig-raylib/src/main.zig

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const std = @import("std");
const rl = @import("raylib");
const rg = @import("raygui");
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const pr = @import("primitives.zig");
const allocator = std.heap.page_allocator;
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var prng = std.rand.DefaultPrng.init(124346556);
const rand = prng.random();
fn randMinMaxFloat(min:f32,max:f32) f32 {
var r1 = rand.float(f32);
r1 = 2*(r1 - 0.5);//-0.5..0.5
return (@abs(min)+@abs(max))/2 * r1;
}
test "random" {
var seed:u64 = undefined;
var r1 :f32 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed);
while(true) {
r1 = randMinMaxFloat(-10,10);
//std.debug.print("randMinMaxFloat:{}\n",.{r1});
if (r1 > 8 or r1 < -8 ) {
std.debug.print("Greater:{}\n",.{r1});
}
}
}
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const screenWidth = 1200;
const screenHeight = 800;
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const Particle = struct {
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const Self = @This();
position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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lifespan : u8 = 0,
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show : u8 = 0,
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pub fn new(self:Self) void {
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_ = self;
}
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pub fn update(self:*Self) void {
self.velocity.add(self.acceleration);
self.position.add(self.velocity);
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if (self.position.a.y > screenHeight)
{
self.velocity.a.y *= -0.9;
// self.acceleration.a.y *= -0.5;
}
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if (self.lifespan > 0) {
self.lifespan -= 1;
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}
else
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{
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self.show = 0;
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}
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}
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pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
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{
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const xrnr = randMinMaxFloat(-1-xaccel,1+xaccel);
const yrnr = randMinMaxFloat(-0.5-yaccel,0.5+yaccel);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
self.acceleration.a.x = xrnr;
self.acceleration.a.y = yrnr;
self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
self.velocity.a.x = 0;
self.velocity.a.y = -20;
self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
self.show = 1;
}
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pub fn applyGravity(self : *Self,val : f32) void {
self.velocity.a.y += val;
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}
};
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const Emitter = struct
{
particleCount : u32 = 0,
particles : []Particle = undefined,
pub fn init(self:*Emitter) !void
{
var xrnr = randMinMaxFloat(-1,1);
var yrnr = randMinMaxFloat(-0.5,0.5);
self.particles = try allocator.alloc(Particle,500000);
for (self.particles) |*p| {
xrnr = randMinMaxFloat(0,2);
yrnr = randMinMaxFloat(0,2);
p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
}
}
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pub fn emit(self:*Emitter,count : u32,xaccel : f32,yaccel : f32) void
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{
var i : u32 = 0;
for(self.particles) |*p|
{
if(p.show == 0)
{
i+=1;
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p.spawn(xaccel,yaccel);
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}
if(i >= count)
{
break;
}
}
}
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pub fn update(self:*Emitter,texture : rl.Texture2D) void
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{
var posx : i32 = 0;
var posy : i32 = 0;
for (self.particles) |*p| {
if(p.show == 1)
{
p.update();
p.applyGravity(2);
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
rl.drawTexture(texture,posx,posy,rl.Color.white);
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}
}
}
};
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fn ItoF(x:i32) f32
{
return @as(f32,@floatFromInt(x));
}
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fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle
{
return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) };
}
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pub fn main() anyerror!void {
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const rect2 = rectangle(10,10,300,100);
const rect3 = rectangle(10,150,600,10);
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const rect4 = rectangle(10,170,600,10);
const rect5 = rectangle(10,190,600,10);
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var msg_res : i32=-1;
var state : i32=-1;
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var seed:u64 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed);
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var value : f32 = 0;
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var value2 : f32 = 0;
var value3 : f32 = 0;
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var emitter = Emitter{};
try emitter.init();
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//const img : rl.Texture = rl.loadTexture("img.png");
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
defer rl.closeWindow(); // Close window and OpenGL context
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var texture : rl.Texture2D = undefined;
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const image : rl.Image = rl.loadImage("resources/blut.png");
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if(image.width > 0)
{
texture = rl.loadTextureFromImage(image);
}
else
{
std.debug.print("error opening resource",.{});
std.posix.exit(1);
}
rl.unloadImage(image);
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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rl.beginDrawing();
defer rl.endDrawing();
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rl.clearBackground(rl.Color{.r=181,
.g =177,
.b =154,
.a = 255,
});
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if(state != 0){
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msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool");
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if(msg_res > -1){
state = msg_res;
}
rl.clearBackground(rl.Color.white);
switch(state){
1 => {
rl.drawText("1", 190, 200, 20, rl.Color.red);
},
2 => {
rl.drawText("2", 190, 200, 20, rl.Color.red);
},
else =>{},
}
}
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_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-3),ItoF(3));
_ = rg.guiSlider(rect5,"-3","3",&value3,ItoF(-3),ItoF(3));
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
{
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emitter.emit(@as(u32,@intFromFloat(value)),value2,value3);
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}
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emitter.update(texture);
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}
}
test "simple test" {
var list = std.ArrayList(i32).init(std.testing.allocator);
defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
try list.append(42);
try std.testing.expectEqual(@as(i32, 42), list.pop());
}