2024-11-08 09:34:08 +00:00
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const std = @import("std");
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const rl = @import("raylib");
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const rg = @import("raygui");
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2024-11-08 15:00:57 +00:00
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const pr = @import("primitives.zig");
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const Particle = struct{
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const Self = @This();
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position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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pub fn new(self:Self)void{
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_ = self;
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}
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pub fn update(self:Self)void{
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self.velocity = self.velocity + self.acceleration;
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self.position = self.position + self.velocity;
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}
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};
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2024-11-08 09:34:08 +00:00
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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var msg_res : i32=-1;
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var state : i32=-1;
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2024-11-08 15:00:57 +00:00
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const p1 = Particle{.velocity = .{.a = .{.x = 1,.y = 1}}};
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2024-11-08 09:34:08 +00:00
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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defer rl.closeWindow(); // Close window and OpenGL context
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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2024-11-08 15:00:57 +00:00
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rl.beginDrawing();
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defer rl.endDrawing();
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2024-11-08 09:34:08 +00:00
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2024-11-08 15:00:57 +00:00
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rl.clearBackground(rl.Color{.r=181,
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.g =177,
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.b =154,
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.a = 255,
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});
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2024-11-08 09:34:08 +00:00
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if(state != 0){
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2024-11-08 15:00:57 +00:00
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msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool");
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2024-11-08 09:34:08 +00:00
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if(msg_res > -1){
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state = msg_res;
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}
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rl.clearBackground(rl.Color.white);
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switch(state){
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1 => {
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rl.drawText("1", 190, 200, 20, rl.Color.red);
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},
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2 => {
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rl.drawText("2", 190, 200, 20, rl.Color.red);
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},
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else =>{},
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}
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}
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2024-11-08 15:00:57 +00:00
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p1.update();
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rl.drawCircle(p1.position.a.x,p1.position.a.y,40,rl.Color{.r=124,.g=195,.b=217,.a=100});
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2024-11-08 09:34:08 +00:00
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}
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}
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test "simple test" {
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var list = std.ArrayList(i32).init(std.testing.allocator);
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defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
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try list.append(42);
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try std.testing.expectEqual(@as(i32, 42), list.pop());
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}
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