zig-raylib/src/main.zig

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2024-11-08 09:34:08 +00:00
const std = @import("std");
const rl = @import("raylib");
const rg = @import("raygui");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
var msg_res : i32=-1;
var state : i32=-1;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
defer rl.closeWindow(); // Close window and OpenGL context
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.clearBackground(rl.getColor(rg.guiGetStyle(rl.DEFAULT,rl.BACKGROUND_COLOR)));
if(state != 0){
msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool;dsf;asd");
if(msg_res > -1){
state = msg_res;
}
rl.clearBackground(rl.Color.white);
switch(state){
1 => {
rl.drawText("1", 190, 200, 20, rl.Color.red);
},
2 => {
rl.drawText("2", 190, 200, 20, rl.Color.red);
},
else =>{},
}
}
rl.beginDrawing();
defer rl.endDrawing();
//----------------------------------------------------------------------------------
}
}
test "simple test" {
var list = std.ArrayList(i32).init(std.testing.allocator);
defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
try list.append(42);
try std.testing.expectEqual(@as(i32, 42), list.pop());
}