infalid inttofloat
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@ -135,8 +135,14 @@ const Emitter = struct {
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}
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}
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p.update();
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p.update();
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if(p.position.a.x < 10000 and p.position.a.x > -10000)
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{
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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}
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if(p.position.a.y < 10000 and p.position.a.y > -10000)
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{
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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}
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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vec2 = .{.x = (screenWidth/2+p.position.a.x),.y = (screenHeight/2+p.position.a.y)};
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vec2 = .{.x = (screenWidth/2+p.position.a.x),.y = (screenHeight/2+p.position.a.y)};
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rl.drawTextureEx(texture, vec2,0.5,p.size, rl.Color.green);
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rl.drawTextureEx(texture, vec2,0.5,p.size, rl.Color.green);
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