add image texture loading
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51
src/main.zig
51
src/main.zig
@ -59,10 +59,10 @@ const Particle = struct {
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self.show = 0;
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}
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}
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pub fn spawn(self:*Self) void
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pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
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{
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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const xrnr = randMinMaxFloat(-1-xaccel,1+xaccel);
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const yrnr = randMinMaxFloat(-0.5-yaccel,0.5+yaccel);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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@ -98,7 +98,7 @@ const Emitter = struct
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p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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}
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pub fn emit(self:*Emitter,count : u32) void
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pub fn emit(self:*Emitter,count : u32,xaccel : f32,yaccel : f32) void
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{
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var i : u32 = 0;
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for(self.particles) |*p|
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@ -106,7 +106,7 @@ const Emitter = struct
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if(p.show == 0)
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{
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i+=1;
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p.spawn();
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p.spawn(xaccel,yaccel);
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}
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if(i >= count)
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{
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@ -114,12 +114,11 @@ const Emitter = struct
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}
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}
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}
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pub fn update(self:*Emitter) void
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pub fn update(self:*Emitter,texture : rl.Texture2D) void
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{
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var posx : i32 = 0;
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var posy : i32 = 0;
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for (self.particles) |*p| {
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if(p.show == 1)
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{
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@ -135,7 +134,9 @@ const Emitter = struct
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} else {
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posy = 0;
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}
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rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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rl.drawTexture(texture,posx,posy,rl.Color.white);
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}
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}
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}
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@ -144,6 +145,10 @@ fn ItoF(x:i32) f32
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{
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return @as(f32,@floatFromInt(x));
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}
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fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle
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{
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return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) };
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}
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pub fn main() anyerror!void {
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// Initialization
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@ -151,6 +156,8 @@ pub fn main() anyerror!void {
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect3 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(150)), .width = @as(f32, @floatFromInt(600)), .height = @as(f32, @floatFromInt(10)) };
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const rect4 = rectangle(10,170,600,10);
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const rect5 = rectangle(10,190,600,10);
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var msg_res : i32=-1;
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var state : i32=-1;
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@ -160,15 +167,31 @@ pub fn main() anyerror!void {
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prng = std.rand.DefaultPrng.init(seed);
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var value : f32 = 0;
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var value2 : f32 = 0;
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var value3 : f32 = 0;
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var emitter = Emitter{};
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try emitter.init();
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//const img : rl.Texture = rl.loadTexture("img.png");
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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defer rl.closeWindow(); // Close window and OpenGL context
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var texture : rl.Texture2D = undefined;
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const image : rl.Image = rl.loadImage("resources/test_64.png");
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if(image.width > 0)
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{
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texture = rl.loadTextureFromImage(image);
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}
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else
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{
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std.debug.print("error opening resource",.{});
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std.posix.exit(1);
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}
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rl.unloadImage(image);
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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@ -181,6 +204,8 @@ pub fn main() anyerror!void {
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.a = 255,
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});
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if(state != 0){
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msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool");
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if(msg_res > -1){
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@ -197,14 +222,16 @@ pub fn main() anyerror!void {
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else =>{},
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}
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}
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_ = rg.guiSlider(rect3,"0","5000",&value,ItoF(0),ItoF(5000));
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_ = rg.guiSlider(rect3,"0","5000",&value,ItoF(0),ItoF(500));
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_ = rg.guiSlider(rect4,"0","10",&value2,ItoF(0),ItoF(3));
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_ = rg.guiSlider(rect5,"0","10",&value3,ItoF(0),ItoF(3));
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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{
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emitter.emit(@as(u32,@intFromFloat(value)));
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emitter.emit(@as(u32,@intFromFloat(value)),value2,value3);
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}
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emitter.update();
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emitter.update(texture);
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}
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}
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