add primitives
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parent
c3b9fbc298
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41
src/primitives.zig
Normal file
41
src/primitives.zig
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@ -0,0 +1,41 @@
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pub const Direction = struct {
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x: i8 = 1,
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y: i8 = 1,
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z: i8 = 1,
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};
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pub const Color = struct {
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r : u8 = 0,
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g : u8 = 0,
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b : u8 = 0,
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};
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pub const Point = struct {
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x: f32 = 0,
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y: f32 = 0,
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z: f32 = 0,
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color: Color = .{.r=0,.g=0,.b=0},
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};
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pub const Vec = struct {
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const Self = @This();
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a: Point = .{ .x = 0, .y = 0, .z = 0},
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pub fn add(self:*Self,m1:Self) void {
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self.a.x = self.a.x + m1.a.x;
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self.a.y = self.a.y + m1.a.y;
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self.a.z = self.a.z + m1.a.z;
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}
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};
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pub const Vec2 = struct {
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a: Point = .{ .x = 0, .y = 0, .z = 0},
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b: Point = .{ .x = 0, .y = 0, .z = 0},
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};
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pub const Vec3 = struct {
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a: Point = .{ .x = 0, .y = 0, .z = 0},
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b: Point = .{ .x = 0, .y = 0, .z = 0},
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c: Point = .{ .x = 0, .y = 0, .z = 0},
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};
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pub const Triangle = struct {
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bufa: *i32,
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bufb: *i32,
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bufc: *i32,
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};
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