sdofi
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31
src/main.zig
31
src/main.zig
@ -38,20 +38,27 @@ const Particle = struct {
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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lifespan : u8 = 0,
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lifespan : u8 = 0,
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spawm : u8 = 1,
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pub fn new(self:Self) void {
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pub fn new(self:Self) void {
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_ = self;
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_ = self;
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}
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}
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pub fn update(self:*Self) void {
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pub fn update(self:*Self) void {
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self.velocity.add(self.acceleration);
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self.velocity.add(self.acceleration);
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self.position.add(self.velocity);
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self.position.add(self.velocity);
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if (self.position.a.y > screenHeight)
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{
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self.velocity.a.y *= -0.9;
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// self.acceleration.a.y *= -0.5;
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}
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if (self.lifespan > 0) {
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if (self.lifespan > 0) {
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self.lifespan -= 1;
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self.lifespan -= 1;
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} else {
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} else
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{
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const xrnr = randMinMaxFloat(-1,1);
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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self.lifespan = rand.intRangeAtMost(u8,1,100);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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@ -67,12 +74,17 @@ const Particle = struct {
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self.velocity.a.y += val;
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self.velocity.a.y += val;
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}
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}
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};
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};
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fn ItoF(x:i32) f32
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{
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return @as(f32,@floatFromInt(x));
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}
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect3 = rl.Rectangle{ .x = @as(f32, @floatFromInt(200)), .y = @as(f32, @floatFromInt(150)), .width = @as(f32, @floatFromInt(600)), .height = @as(f32, @floatFromInt(10)) };
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var msg_res : i32=-1;
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var msg_res : i32=-1;
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var state : i32=-1;
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var state : i32=-1;
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@ -85,8 +97,9 @@ pub fn main() anyerror!void {
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var posx : i32 = 0;
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var posx : i32 = 0;
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var posy : i32 = 0;
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var posy : i32 = 0;
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var value : f32 = 0;
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const p1 = try allocator.alloc(Particle,5000);
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const p1 = try allocator.alloc(Particle,500000);
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for (p1) |*p| {
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for (p1) |*p| {
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xrnr = rand.float(f32);
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xrnr = rand.float(f32);
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yrnr = rand.float(f32);
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yrnr = rand.float(f32);
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@ -126,7 +139,14 @@ pub fn main() anyerror!void {
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else =>{},
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else =>{},
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}
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}
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}
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}
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for (p1) |*p| {
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_ = rg.guiSlider(rect3,"0","500000",&value,ItoF(0),ItoF(500000));
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for (0..,p1) |i,*p| {
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if(i<@as(usize,@intFromFloat(value)))
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{
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if(rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left))
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{
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p.spawm = 1;
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}
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p.update();
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p.update();
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p.applyGravity(2);
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p.applyGravity(2);
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if(p.position.a.x >= -(screenWidth/2)){
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if(p.position.a.x >= -(screenWidth/2)){
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@ -139,7 +159,8 @@ pub fn main() anyerror!void {
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} else {
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} else {
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posy = 0;
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posy = 0;
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}
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}
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rl.drawRectangle(posx,posy,5,5,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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}
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}
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}
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