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src/main.zig
32
src/main.zig
@ -61,8 +61,8 @@ const Particle = struct {
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}
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}
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pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
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pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
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{
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{
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const xrnr = randMinMaxFloat(-1-xaccel,1+xaccel);
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const xrnr = randMinMaxFloat(-xaccel,xaccel);
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const yrnr = randMinMaxFloat(-0.5-yaccel,0.5+yaccel);
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const yrnr = randMinMaxFloat(-yaccel,yaccel);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.x = xrnr;
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@ -70,7 +70,7 @@ const Particle = struct {
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.velocity.a.x = 0;
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self.velocity.a.x = 0;
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self.velocity.a.y = -20;
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self.velocity.a.y = 0;
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self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
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self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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@ -123,23 +123,24 @@ const Emitter = struct
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{
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{
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var posx : i32 = 0;
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var posx : i32 = 0;
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var posy : i32 = 0;
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var posy : i32 = 0;
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const att : Attractor = .{.vec = .{.a=.{.x=200,.y=200,.z=0}}};
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const att : Attractor = .{.vec = .{.a=.{.x=10,.y=10,.z=10}}};
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const att2 : Attractor = .{.vec = .{.a=.{.x=400,.y=400,.z=0}}};
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const att2 : Attractor = .{.vec = .{.a=.{.x=-100,.y=-100,.z=0}}};
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att.draw();
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att.draw();
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att2.draw();
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for (self.particles) |*p| {
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for (self.particles) |*p| {
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if(p.show == 1)
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if(p.show == 1)
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{
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{
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p.update();
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p.applyGravity(0);
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p.applyGravity(0);
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p.applyForce(att.attract(p.*));
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p.applyForce(att.attract(p.*));
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p.applyForce(att2.attract(p.*));
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p.applyForce(att2.attract(p.*));
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p.update();
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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rl.drawTexture(texture,posx,posy,rl.Color.white);
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rl.drawTexture(texture,posx,posy,rl.Color.white);
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}
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}
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}
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}
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}
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}
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@ -149,15 +150,20 @@ const Attractor = struct
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vec : pr.Vec,
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vec : pr.Vec,
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pub fn attract(self:Attractor,particle : Particle) pr.Vec
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pub fn attract(self:Attractor,particle : Particle) pr.Vec
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{
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{
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var vec = self.vec.sub(particle.position);
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var vec = self.vec.sub(particle.position);
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vec.a.x /= 100;
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if( vec.a.x != 0 and vec.a.y != 0)
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vec.a.y /= 100;
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{
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vec.a.z /= 100;
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vec.a.x = vec.a.x/20;
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vec.a.y = vec.a.y/20;
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}
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return vec;
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return vec;
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}
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}
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pub fn draw(self:Attractor) void
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pub fn draw(self:Attractor) void
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{
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{
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rl.drawRectangle(@intFromFloat(self.vec.a.x),@intFromFloat(self.vec.a.y),10,10,rl.Color{.r=10,.g=10,.b=120,.a=255});
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const posx : i32 = @intFromFloat(screenWidth / 2 + self.vec.a.x);
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const posy : i32 = @intFromFloat(screenHeight / 2 + self.vec.a.y);
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rl.drawRectangle(posx,posy,10,10,rl.Color{.r=10,.g=10,.b=120,.a=255});
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}
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}
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};
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};
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fn ItoF(x:i32) f32
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fn ItoF(x:i32) f32
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@ -219,8 +225,8 @@ pub fn main() anyerror!void {
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});
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});
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_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
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_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
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_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-3),ItoF(3));
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_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-10),ItoF(10));
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_ = rg.guiSlider(rect5,"-3","3",&value3,ItoF(-3),ItoF(3));
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_ = rg.guiSlider(rect5,"-3","3",&value3,-10,10);
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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{
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{
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