asdf
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21
src/main.zig
21
src/main.zig
@ -29,8 +29,8 @@ test "random" {
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}
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}
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}
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const screenWidth = 800;
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const screenHeight = 450;
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const screenWidth = 1200;
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const screenHeight = 800;
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const Particle = struct {
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const Self = @This();
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@ -151,11 +151,9 @@ fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle
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}
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect3 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(150)), .width = @as(f32, @floatFromInt(600)), .height = @as(f32, @floatFromInt(10)) };
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const rect2 = rectangle(10,10,300,100);
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const rect3 = rectangle(10,150,600,10);
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const rect4 = rectangle(10,170,600,10);
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const rect5 = rectangle(10,190,600,10);
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var msg_res : i32=-1;
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@ -178,7 +176,7 @@ pub fn main() anyerror!void {
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defer rl.closeWindow(); // Close window and OpenGL context
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var texture : rl.Texture2D = undefined;
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const image : rl.Image = rl.loadImage("resources/test_64.png");
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const image : rl.Image = rl.loadImage("resources/blut.png");
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if(image.width > 0)
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{
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texture = rl.loadTextureFromImage(image);
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@ -204,8 +202,6 @@ pub fn main() anyerror!void {
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.a = 255,
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});
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if(state != 0){
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msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool");
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if(msg_res > -1){
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@ -222,9 +218,9 @@ pub fn main() anyerror!void {
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else =>{},
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}
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}
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_ = rg.guiSlider(rect3,"0","5000",&value,ItoF(0),ItoF(500));
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_ = rg.guiSlider(rect4,"0","10",&value2,ItoF(0),ItoF(3));
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_ = rg.guiSlider(rect5,"0","10",&value3,ItoF(0),ItoF(3));
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_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
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_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-3),ItoF(3));
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_ = rg.guiSlider(rect5,"-3","3",&value3,ItoF(-3),ItoF(3));
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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{
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@ -232,7 +228,6 @@ pub fn main() anyerror!void {
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}
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emitter.update(texture);
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}
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}
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