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src/main.zig
90
src/main.zig
@ -3,17 +3,64 @@ const rl = @import("raylib");
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const rg = @import("raygui");
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const pr = @import("primitives.zig");
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const Particle = struct{
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var prng = std.rand.DefaultPrng.init(124346556);
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const rand = prng.random();
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fn randMinMaxFloat(min:f32,max:f32) f32 {
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var r1 = rand.float(f32);
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r1 = 2*(r1 - 0.5);//-0.5..0.5
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return (@abs(min)+@abs(max))/2 * r1;
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}
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test "random" {
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var seed:u64 = undefined;
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var r1 :f32 = undefined;
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try std.posix.getrandom(std.mem.asBytes(&seed));
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prng = std.rand.DefaultPrng.init(seed);
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while(true) {
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r1 = randMinMaxFloat(-10,10);
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//std.debug.print("randMinMaxFloat:{}\n",.{r1});
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if (r1 > 8 or r1 < -8 ) {
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std.debug.print("Greater:{}\n",.{r1});
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}
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}
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}
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const Particle = struct {
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const Self = @This();
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position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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pub fn new(self:Self)void{
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lifespan : u8 = 0,
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pub fn new(self:Self) void {
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_ = self;
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}
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pub fn update(self:Self)void{
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self.velocity = self.velocity + self.acceleration;
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self.position = self.position + self.velocity;
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pub fn update(self:*Self) void {
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self.velocity.add(self.acceleration);
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self.position.add(self.velocity);
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if (self.lifespan > 0) {
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self.lifespan -= 1;
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} else {
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-1,1);
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std.debug.print("rngx:{}\nyrng:{}\n",.{xrnr,yrnr});
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self.lifespan = rand.intRangeAtMost(u8,1,100);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = 0;
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self.position.a.y = 0;
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self.velocity.a.x = 0;
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self.velocity.a.y = 0;
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self.position.a.color.r = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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}
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}
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};
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@ -25,8 +72,23 @@ pub fn main() anyerror!void {
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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var msg_res : i32=-1;
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var state : i32=-1;
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var seed:u64 = undefined;
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try std.posix.getrandom(std.mem.asBytes(&seed));
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const p1 = Particle{.velocity = .{.a = .{.x = 1,.y = 1}}};
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prng = std.rand.DefaultPrng.init(seed);
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var xrnr : f32 = 0;
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var yrnr : f32 = 0;
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var posx : i32 = 0;
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var posy : i32 = 0;
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var p1 : [100]Particle = undefined;
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for (&p1) |*p| {
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xrnr = rand.float(f32);
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yrnr = rand.float(f32);
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p.* = Particle{.velocity = .{.a = .{.x = 5,.y = 1}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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defer rl.closeWindow(); // Close window and OpenGL context
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@ -59,8 +121,20 @@ pub fn main() anyerror!void {
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else =>{},
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}
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}
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p1.update();
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rl.drawCircle(p1.position.a.x,p1.position.a.y,40,rl.Color{.r=124,.g=195,.b=217,.a=100});
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for (&p1) |*p| {
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p.update();
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if(p.position.a.x >= -(screenWidth/2)){
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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} else {
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posx = 0;
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}
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if(p.position.a.y >= -(screenHeight/2)){
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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} else {
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posy = 0;
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}
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rl.drawCircle(posx,posy,5,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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}
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}
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