friction
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3149c01bc1
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24
src/main.zig
24
src/main.zig
@ -83,9 +83,11 @@ const Particle = struct {
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self.velocity.a.y += val;
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}
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pub fn applyForce(self : *Self,vec : pr.Vec) void {
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self.acceleration.a.x += vec.a.x * 0.5;
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self.acceleration.a.y += vec.a.y * 0.5;
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self.acceleration.a.z += vec.a.z;
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self.acceleration.a.x = vec.a.x * 0.8;
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self.acceleration.a.y = vec.a.y * 0.8;
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self.acceleration.a.z = vec.a.z;
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self.velocity.a.x *= 0.999;
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self.velocity.a.y *= 0.999;
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}
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};
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@ -127,7 +129,7 @@ const Emitter = struct
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var posx : i32 = 0;
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var posy : i32 = 0;
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const att : Attractor = .{.vec = .{.a=.{.x=10,.y=10,.z=10}}};
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const att2 : Attractor = .{.vec = .{.a=.{.x=-100,.y=-100,.z=0}}};
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const att2 : Attractor = .{.vec = .{.a=.{.x=-200,.y=-200,.z=0}}};
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att.draw();
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att2.draw();
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@ -135,7 +137,7 @@ const Emitter = struct
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if(p.show == 1)
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{
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p.applyGravity(2);
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p.applyGravity(0);
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p.applyForce(att.attract(p.*));
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p.applyForce(att2.attract(p.*));
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p.update();
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@ -154,13 +156,15 @@ const Attractor = struct
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pub fn attract(self:Attractor,particle : Particle) pr.Vec
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{
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var vec = self.vec.sub(particle.position);
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if( vec.a.x != 0 and vec.a.y != 0)
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const distance = self.vec.sub(particle.position);
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var force : pr.Vec = undefined;
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if( distance.a.x != 0 and distance.a.y != 0)
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{
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vec.a.x = vec.a.x/200;
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vec.a.y = vec.a.y/200;
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force.a.x = distance.a.x/200;
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force.a.y = distance.a.y/200;
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force.a.z = 0;
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}
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return vec;
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return force;
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}
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pub fn draw(self:Attractor) void
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{
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