restructure to have en emitter
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2d7cd53437
commit
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140
src/main.zig
140
src/main.zig
@ -38,7 +38,7 @@ const Particle = struct {
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velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
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lifespan : u8 = 0,
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spawm : u8 = 1,
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show : u8 = 0,
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pub fn new(self:Self) void {
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_ = self;
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}
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@ -53,27 +53,93 @@ const Particle = struct {
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if (self.lifespan > 0) {
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self.lifespan -= 1;
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} else
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{
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.velocity.a.x = 0;
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self.velocity.a.y = -20;
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self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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}
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else
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{
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self.show = 0;
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}
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}
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pub fn spawn(self:*Self) void
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{
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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self.lifespan = rand.intRangeAtMost(u8,75,255);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.velocity.a.x = 0;
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self.velocity.a.y = -20;
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self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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self.show = 1;
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}
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pub fn applyGravity(self : *Self,val : f32) void {
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self.velocity.a.y += val;
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}
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};
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const Emitter = struct
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{
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particleCount : u32 = 0,
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particles : []Particle = undefined,
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pub fn init(self:*Emitter) !void
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{
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var xrnr = randMinMaxFloat(-1,1);
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var yrnr = randMinMaxFloat(-0.5,0.5);
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self.particles = try allocator.alloc(Particle,500000);
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for (self.particles) |*p| {
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xrnr = randMinMaxFloat(0,2);
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yrnr = randMinMaxFloat(0,2);
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p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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}
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pub fn emit(self:*Emitter,count : u32) void
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{
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var i : u32 = 0;
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for(self.particles) |*p|
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{
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if(p.show == 0)
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{
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i+=1;
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p.spawn();
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}
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if(i >= count)
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{
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break;
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}
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}
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}
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pub fn update(self:*Emitter) void
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{
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var posx : i32 = 0;
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var posy : i32 = 0;
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for (self.particles) |*p| {
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if(p.show == 1)
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{
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p.update();
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p.applyGravity(2);
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if(p.position.a.x >= -(screenWidth/2)){
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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} else {
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posx = 0;
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}
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if(p.position.a.y >= -(screenHeight/2)){
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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} else {
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posy = 0;
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}
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rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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}
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}
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}
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};
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fn ItoF(x:i32) f32
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{
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return @as(f32,@floatFromInt(x));
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@ -84,7 +150,7 @@ pub fn main() anyerror!void {
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//--------------------------------------------------------------------------------------
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect3 = rl.Rectangle{ .x = @as(f32, @floatFromInt(200)), .y = @as(f32, @floatFromInt(150)), .width = @as(f32, @floatFromInt(600)), .height = @as(f32, @floatFromInt(10)) };
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const rect3 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(150)), .width = @as(f32, @floatFromInt(600)), .height = @as(f32, @floatFromInt(10)) };
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var msg_res : i32=-1;
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var state : i32=-1;
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@ -92,19 +158,11 @@ pub fn main() anyerror!void {
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try std.posix.getrandom(std.mem.asBytes(&seed));
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prng = std.rand.DefaultPrng.init(seed);
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var xrnr : f32 = 0;
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var yrnr : f32 = 0;
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var posx : i32 = 0;
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var posy : i32 = 0;
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var value : f32 = 0;
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const p1 = try allocator.alloc(Particle,500000);
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for (p1) |*p| {
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xrnr = rand.float(f32);
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yrnr = rand.float(f32);
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p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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var emitter = Emitter{};
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try emitter.init();
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//const img : rl.Texture = rl.loadTexture("img.png");
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@ -139,30 +197,14 @@ pub fn main() anyerror!void {
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else =>{},
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}
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}
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_ = rg.guiSlider(rect3,"0","500000",&value,ItoF(0),ItoF(500000));
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for (0..,p1) |i,*p| {
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if(i<@as(usize,@intFromFloat(value)))
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{
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if(rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left))
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{
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p.spawm = 1;
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}
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p.update();
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p.applyGravity(2);
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if(p.position.a.x >= -(screenWidth/2)){
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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} else {
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posx = 0;
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}
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if(p.position.a.y >= -(screenHeight/2)){
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posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
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} else {
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posy = 0;
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}
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rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
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}
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_ = rg.guiSlider(rect3,"0","5000",&value,ItoF(0),ItoF(5000));
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if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
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{
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emitter.emit(@as(u32,@intFromFloat(value)));
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}
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emitter.update();
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}
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}
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