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src/main.zig
25
src/main.zig
@ -28,6 +28,8 @@ test "random" {
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}
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}
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}
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}
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}
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}
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const screenWidth = 800;
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const screenHeight = 450;
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const Particle = struct {
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const Particle = struct {
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const Self = @This();
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const Self = @This();
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@ -46,29 +48,29 @@ const Particle = struct {
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self.lifespan -= 1;
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self.lifespan -= 1;
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} else {
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} else {
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const xrnr = randMinMaxFloat(-1,1);
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const xrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-1,1);
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const yrnr = randMinMaxFloat(-0.5,0.5);
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std.debug.print("rngx:{}\nyrng:{}\n",.{xrnr,yrnr});
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self.lifespan = rand.intRangeAtMost(u8,1,100);
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self.lifespan = rand.intRangeAtMost(u8,1,100);
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self.acceleration.a.x = xrnr;
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self.acceleration.a.x = xrnr;
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self.acceleration.a.y = yrnr;
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self.acceleration.a.y = yrnr;
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self.position.a.x = 0;
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self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
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self.position.a.y = 0;
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self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
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self.velocity.a.x = 0;
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self.velocity.a.x = 0;
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self.velocity.a.y = 0;
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self.velocity.a.y = -20;
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self.position.a.color.r = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.r = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
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}
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}
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}
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pub fn applyGravity(self : *Self,val : f32) void {
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self.velocity.a.y += val;
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}
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}
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};
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};
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) };
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var msg_res : i32=-1;
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var msg_res : i32=-1;
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var state : i32=-1;
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var state : i32=-1;
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@ -83,13 +85,15 @@ pub fn main() anyerror!void {
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var posx : i32 = 0;
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var posx : i32 = 0;
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var posy : i32 = 0;
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var posy : i32 = 0;
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var p1 : [100]Particle = undefined;
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var p1 : [1000]Particle = undefined;
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for (&p1) |*p| {
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for (&p1) |*p| {
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xrnr = rand.float(f32);
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xrnr = rand.float(f32);
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yrnr = rand.float(f32);
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yrnr = rand.float(f32);
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p.* = Particle{.velocity = .{.a = .{.x = 5,.y = 1}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
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}
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}
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const img : rl.Texture = rl.loadTexture("img.png");
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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defer rl.closeWindow(); // Close window and OpenGL context
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defer rl.closeWindow(); // Close window and OpenGL context
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@ -123,6 +127,7 @@ pub fn main() anyerror!void {
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}
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}
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for (&p1) |*p| {
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for (&p1) |*p| {
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p.update();
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p.update();
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p.applyGravity(2);
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if(p.position.a.x >= -(screenWidth/2)){
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if(p.position.a.x >= -(screenWidth/2)){
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
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} else {
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} else {
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