Merge branch 'master' of 5ccppi:ccppi/zig-raylib

This commit is contained in:
jonathan santis 2024-11-27 14:53:02 +01:00
commit ea8a74e323
2 changed files with 93 additions and 121 deletions

View File

@ -25,7 +25,7 @@
.dependencies = .{ .dependencies = .{
.@"raylib-zig" = .{ .@"raylib-zig" = .{
.url = "https://github.com/Not-Nik/raylib-zig/archive/devel.tar.gz", .url = "https://github.com/Not-Nik/raylib-zig/archive/devel.tar.gz",
.hash = "12202f8c415153088be8df39a51e0a4c9d402afd403422a0dcc9afdd417e437a6fdb", .hash = "1220c61380facb4480c01109fda97cf1a37f45308c522a84fdea142ca625593ddc2a",
}, },
}, },
.paths = .{ .paths = .{

View File

@ -6,83 +6,78 @@ const allocator = std.heap.page_allocator;
var prng = std.rand.DefaultPrng.init(124346556); var prng = std.rand.DefaultPrng.init(124346556);
const rand = prng.random(); const rand = prng.random();
fn randMinMaxFloat(min:f32,max:f32) f32 { fn randMinMaxFloat(min: f32, max: f32) f32 {
var r1 = rand.float(f32); var r1 = rand.float(f32);
r1 = 2*(r1 - 0.5);//-0.5..0.5 r1 = 2 * (r1 - 0.5); //-0.5..0.5
return (@abs(min)+@abs(max))/2 * r1; return (@abs(min) + @abs(max)) / 2 * r1;
} }
test "random" { test "random" {
var seed:u64 = undefined; var seed: u64 = undefined;
var r1 :f32 = undefined; var r1: f32 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed)); try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed); prng = std.rand.DefaultPrng.init(seed);
while(true) { while (true) {
r1 = randMinMaxFloat(-10,10); r1 = randMinMaxFloat(-10, 10);
//std.debug.print("randMinMaxFloat:{}\n",.{r1}); //std.debug.print("randMinMaxFloat:{}\n",.{r1});
if (r1 > 8 or r1 < -8 ) { if (r1 > 8 or r1 < -8) {
std.debug.print("Greater:{}\n",.{r1}); std.debug.print("Greater:{}\n", .{r1});
} }
} }
} }
const screenWidth = 1200; const screenWidth = 1200;
const screenHeight = 800; const screenHeight = 800;
const Particle = struct { const Particle = struct {
const Self = @This(); const Self = @This();
position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, position: pr.Vec = .{ .a = .{ .x = 0, .y = 0, .z = 0 } },
velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, velocity: pr.Vec = .{ .a = .{ .x = 0, .y = 0, .z = 0 } },
acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, acceleration: pr.Vec = .{ .a = .{ .x = 0, .y = 0, .z = 0 } },
lifespan : u8 = 0, lifespan: u8 = 0,
show : u8 = 0, show: u8 = 0,
pub fn new(self:Self) void { pub fn new(self: Self) void {
_ = self; _ = self;
} }
pub fn update(self:*Self) void { pub fn update(self: *Self) void {
self.velocity.add(self.acceleration); self.velocity.add(self.acceleration);
self.position.add(self.velocity); self.position.add(self.velocity);
if (self.position.a.y > screenHeight) if (self.position.a.y > screenHeight) {
{
self.velocity.a.y *= -0.9; self.velocity.a.y *= -0.9;
// self.acceleration.a.y *= -0.5; // self.acceleration.a.y *= -0.5;
} }
if (self.lifespan > 0) { if (self.lifespan > 0) {
self.lifespan -= 1; self.lifespan -= 1;
} } else {
else
{
self.show = 0; self.show = 0;
} }
self.acceleration.a.x = 0; self.acceleration.a.x = 0;
self.acceleration.a.y = 0; self.acceleration.a.y = 0;
self.acceleration.a.z = 0; self.acceleration.a.z = 0;
} }
pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void pub fn spawn(self: *Self, xaccel: f32, yaccel: f32) void {
{ const xrnr = randMinMaxFloat(-xaccel, xaccel);
const xrnr = randMinMaxFloat(-xaccel,xaccel); const yrnr = randMinMaxFloat(-yaccel, yaccel);
const yrnr = randMinMaxFloat(-yaccel,yaccel);
self.lifespan = rand.intRangeAtMost(u8,75,255); self.lifespan = rand.intRangeAtMost(u8, 75, 255);
self.acceleration.a.x = xrnr; self.acceleration.a.x = xrnr;
self.acceleration.a.y = yrnr; self.acceleration.a.y = yrnr;
self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2); self.position.a.x = @floatFromInt(rl.getMouseX() - screenWidth / 2);
self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2); self.position.a.y = @floatFromInt(rl.getMouseY() - screenHeight / 2);
self.velocity.a.x = 0; self.velocity.a.x = 0;
self.velocity.a.y = 0; self.velocity.a.y = 0;
self.position.a.color.r = rand.intRangeAtMost(u8,0,30); self.position.a.color.r = rand.intRangeAtMost(u8, 0, 30);
self.position.a.color.g = rand.intRangeAtMost(u8,0,255); self.position.a.color.g = rand.intRangeAtMost(u8, 0, 255);
self.position.a.color.b = rand.intRangeAtMost(u8,0,255); self.position.a.color.b = rand.intRangeAtMost(u8, 0, 255);
self.show = 1; self.show = 1;
} }
pub fn applyGravity(self : *Self,val : f32) void { pub fn applyGravity(self: *Self, val: f32) void {
self.velocity.a.y += val; self.velocity.a.y += val;
} }
pub fn applyForce(self : *Self,vec : pr.Vec) void { pub fn applyForce(self: *Self, vec: pr.Vec) void {
self.acceleration.a.x = vec.a.x * 0.8; self.acceleration.a.x = vec.a.x * 0.8;
self.acceleration.a.y = vec.a.y * 0.8; self.acceleration.a.y = vec.a.y * 0.8;
self.acceleration.a.z = vec.a.z; self.acceleration.a.z = vec.a.z;
@ -91,52 +86,42 @@ const Particle = struct {
} }
}; };
const Emitter = struct const Emitter = struct {
{ particleCount: u32 = 0,
particles: []Particle = undefined,
particleCount : u32 = 0, pub fn init(self: *Emitter) !void {
particles : []Particle = undefined, var xrnr = randMinMaxFloat(-1, 1);
var yrnr = randMinMaxFloat(-0.5, 0.5);
pub fn init(self:*Emitter) !void self.particles = try allocator.alloc(Particle, 500000);
{
var xrnr = randMinMaxFloat(-1,1);
var yrnr = randMinMaxFloat(-0.5,0.5);
self.particles = try allocator.alloc(Particle,500000);
for (self.particles) |*p| { for (self.particles) |*p| {
xrnr = randMinMaxFloat(0,2); xrnr = randMinMaxFloat(0, 2);
yrnr = randMinMaxFloat(0,2); yrnr = randMinMaxFloat(0, 2);
p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}}; p.* = Particle{ .velocity = .{ .a = .{ .x = 1, .y = -3 } }, .acceleration = .{ .a = .{ .x = xrnr, .y = yrnr } } };
} }
} }
pub fn emit(self:*Emitter,count : u32,xaccel : f32,yaccel : f32) void pub fn emit(self: *Emitter, count: u32, xaccel: f32, yaccel: f32) void {
{ var i: u32 = 0;
var i : u32 = 0; for (self.particles) |*p| {
for(self.particles) |*p| if (p.show == 0) {
{ i += 1;
if(p.show == 0) p.spawn(xaccel, yaccel);
{
i+=1;
p.spawn(xaccel,yaccel);
} }
if(i >= count) if (i >= count) {
{
break; break;
} }
} }
} }
pub fn update(self:*Emitter,texture : rl.Texture2D) void pub fn update(self: *Emitter, texture: rl.Texture2D) void {
{ var posx: i32 = 0;
var posx : i32 = 0; var posy: i32 = 0;
var posy : i32 = 0; const att: Attractor = .{ .vec = .{ .a = .{ .x = 10, .y = 10, .z = 10 } } };
const att : Attractor = .{.vec = .{.a=.{.x=10,.y=10,.z=10}}}; const att2: Attractor = .{ .vec = .{ .a = .{ .x = -200, .y = -200, .z = 0 } } };
const att2 : Attractor = .{.vec = .{.a=.{.x=-200,.y=-200,.z=0}}};
att.draw(); att.draw();
att2.draw(); att2.draw();
for (self.particles) |*p| { for (self.particles) |*p| {
if(p.show == 1) if (p.show == 1) {
{
p.applyGravity(0); p.applyGravity(0);
p.applyForce(att.attract(p.*)); p.applyForce(att.attract(p.*));
p.applyForce(att2.attract(p.*)); p.applyForce(att2.attract(p.*));
@ -145,57 +130,49 @@ const Emitter = struct
posx = @intFromFloat(screenWidth / 2 + p.position.a.x); posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
posy = @intFromFloat(screenHeight / 2 + p.position.a.y); posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255}); //rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
rl.drawTexture(texture,posx,posy,rl.Color.white); rl.drawTexture(texture, posx, posy, rl.Color.white);
} }
} }
} }
}; };
const Attractor = struct const Attractor = struct {
{ vec: pr.Vec,
vec : pr.Vec, pub fn attract(self: Attractor, particle: Particle) pr.Vec {
pub fn attract(self:Attractor,particle : Particle) pr.Vec
{
const distance = self.vec.sub(particle.position); const distance = self.vec.sub(particle.position);
var force : pr.Vec = undefined; var force: pr.Vec = undefined;
if( distance.a.x != 0 and distance.a.y != 0) if (distance.a.x != 0 and distance.a.y != 0) {
{ force.a.x = distance.a.x / 200;
force.a.x = distance.a.x/200; force.a.y = distance.a.y / 200;
force.a.y = distance.a.y/200;
force.a.z = 0; force.a.z = 0;
} }
return force; return force;
} }
pub fn draw(self:Attractor) void pub fn draw(self: Attractor) void {
{ const posx: i32 = @intFromFloat(screenWidth / 2 + self.vec.a.x);
const posx : i32 = @intFromFloat(screenWidth / 2 + self.vec.a.x); const posy: i32 = @intFromFloat(screenHeight / 2 + self.vec.a.y);
const posy : i32 = @intFromFloat(screenHeight / 2 + self.vec.a.y); rl.drawRectangle(posx, posy, 10, 10, rl.Color{ .r = 10, .g = 10, .b = 120, .a = 255 });
rl.drawRectangle(posx,posy,10,10,rl.Color{.r=10,.g=10,.b=120,.a=255});
} }
}; };
fn ItoF(x:i32) f32 fn ItoF(x: i32) f32 {
{ return @as(f32, @floatFromInt(x));
return @as(f32,@floatFromInt(x));
} }
fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle fn rectangle(x: u16, y: u16, width: u16, height: u16) rl.Rectangle {
{
return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) }; return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) };
} }
pub fn main() anyerror!void { pub fn main() anyerror!void {
const rect3 = rectangle(10, 150, 600, 10);
const rect4 = rectangle(10, 170, 600, 10);
const rect5 = rectangle(10, 190, 600, 10);
const rect3 = rectangle(10,150,600,10); var seed: u64 = undefined;
const rect4 = rectangle(10,170,600,10);
const rect5 = rectangle(10,190,600,10);
var seed:u64 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed)); try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed); prng = std.rand.DefaultPrng.init(seed);
var value : f32 = 0; var value: f32 = 0;
var value2 : f32 = 0; var value2: f32 = 0;
var value3 : f32 = 0; var value3: f32 = 0;
var emitter = Emitter{}; var emitter = Emitter{};
try emitter.init(); try emitter.init();
@ -204,20 +181,15 @@ pub fn main() anyerror!void {
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
defer rl.closeWindow(); // Close window and OpenGL context defer rl.closeWindow(); // Close window and OpenGL context
var texture : rl.Texture2D = undefined; var texture: rl.Texture2D = undefined;
const image : rl.Image = rl.loadImage("resources/blut.png"); const image: rl.Image = rl.loadImage("resources/blut.png");
if(image.width > 0) if (image.width > 0) {
{
texture = rl.loadTextureFromImage(image); texture = rl.loadTextureFromImage(image);
} } else {
else std.debug.print("error opening resource", .{});
{
std.debug.print("error opening resource",.{});
std.posix.exit(1); std.posix.exit(1);
} }
rl.unloadImage(image); rl.unloadImage(image);
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -225,19 +197,19 @@ pub fn main() anyerror!void {
rl.beginDrawing(); rl.beginDrawing();
defer rl.endDrawing(); defer rl.endDrawing();
rl.clearBackground(rl.Color{.r=181, rl.clearBackground(rl.Color{
.g =177, .r = 0,
.b =154, .g = 0,
.a = 255, .b = 0,
.a = 255,
}); });
_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500)); _ = rg.guiSlider(rect3, "0", "500", &value, ItoF(0), ItoF(500));
_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-10),ItoF(10)); _ = rg.guiSlider(rect4, "-3", "3", &value2, ItoF(-10), ItoF(10));
_ = rg.guiSlider(rect5,"-3","3",&value3,-10,10); _ = rg.guiSlider(rect5, "-3", "3", &value3, -10, 10);
if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left)) if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_left)) {
{ emitter.emit(@as(u32, @intFromFloat(value)), value2, value3);
emitter.emit(@as(u32,@intFromFloat(value)),value2,value3);
} }
rl.beginBlendMode(rl.BlendMode.blend_additive); rl.beginBlendMode(rl.BlendMode.blend_additive);