const std = @import("std"); const rl = @import("raylib"); const rg = @import("raygui"); const pr = @import("primitives.zig"); var prng = std.rand.DefaultPrng.init(124346556); const rand = prng.random(); fn randMinMaxFloat(min:f32,max:f32) f32 { var r1 = rand.float(f32); r1 = 2*(r1 - 0.5);//-0.5..0.5 return (@abs(min)+@abs(max))/2 * r1; } test "random" { var seed:u64 = undefined; var r1 :f32 = undefined; try std.posix.getrandom(std.mem.asBytes(&seed)); prng = std.rand.DefaultPrng.init(seed); while(true) { r1 = randMinMaxFloat(-10,10); //std.debug.print("randMinMaxFloat:{}\n",.{r1}); if (r1 > 8 or r1 < -8 ) { std.debug.print("Greater:{}\n",.{r1}); } } } const Particle = struct { const Self = @This(); position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}}, lifespan : u8 = 0, pub fn new(self:Self) void { _ = self; } pub fn update(self:*Self) void { self.velocity.add(self.acceleration); self.position.add(self.velocity); if (self.lifespan > 0) { self.lifespan -= 1; } else { const xrnr = randMinMaxFloat(-1,1); const yrnr = randMinMaxFloat(-1,1); std.debug.print("rngx:{}\nyrng:{}\n",.{xrnr,yrnr}); self.lifespan = rand.intRangeAtMost(u8,1,100); self.acceleration.a.x = xrnr; self.acceleration.a.y = yrnr; self.position.a.x = 0; self.position.a.y = 0; self.velocity.a.x = 0; self.velocity.a.y = 0; self.position.a.color.r = rand.intRangeAtMost(u8,0,255); self.position.a.color.g = rand.intRangeAtMost(u8,0,255); self.position.a.color.b = rand.intRangeAtMost(u8,0,255); } } }; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; const rect2 = rl.Rectangle{ .x = @as(f32, @floatFromInt(10)), .y = @as(f32, @floatFromInt(10)), .width = @as(f32, @floatFromInt(300)), .height = @as(f32, @floatFromInt(100)) }; var msg_res : i32=-1; var state : i32=-1; var seed:u64 = undefined; try std.posix.getrandom(std.mem.asBytes(&seed)); prng = std.rand.DefaultPrng.init(seed); var xrnr : f32 = 0; var yrnr : f32 = 0; var posx : i32 = 0; var posy : i32 = 0; var p1 : [100]Particle = undefined; for (&p1) |*p| { xrnr = rand.float(f32); yrnr = rand.float(f32); p.* = Particle{.velocity = .{.a = .{.x = 5,.y = 1}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}}; } rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); defer rl.closeWindow(); // Close window and OpenGL context rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second while (!rl.windowShouldClose()) { // Detect window close button or ESC key rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(rl.Color{.r=181, .g =177, .b =154, .a = 255, }); if(state != 0){ msg_res = rg.guiMessageBox(rect2, "Title", "question?", "Nice;Cool"); if(msg_res > -1){ state = msg_res; } rl.clearBackground(rl.Color.white); switch(state){ 1 => { rl.drawText("1", 190, 200, 20, rl.Color.red); }, 2 => { rl.drawText("2", 190, 200, 20, rl.Color.red); }, else =>{}, } } for (&p1) |*p| { p.update(); if(p.position.a.x >= -(screenWidth/2)){ posx = @intFromFloat(screenWidth / 2 + p.position.a.x); } else { posx = 0; } if(p.position.a.y >= -(screenHeight/2)){ posy = @intFromFloat(screenHeight / 2 + p.position.a.y); } else { posy = 0; } rl.drawCircle(posx,posy,5,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255}); } } } test "simple test" { var list = std.ArrayList(i32).init(std.testing.allocator); defer list.deinit(); // try commenting this out and see if zig detects the memory leak! try list.append(42); try std.testing.expectEqual(@as(i32, 42), list.pop()); }