zig-raylib/src/main.zig
jonathan santis 16541e4a69 sdf
2024-11-27 13:43:12 +01:00

251 lines
7.4 KiB
Zig

const std = @import("std");
const rl = @import("raylib");
const rg = @import("raygui");
const pr = @import("primitives.zig");
const allocator = std.heap.page_allocator;
var prng = std.rand.DefaultPrng.init(124346556);
const rand = prng.random();
fn randMinMaxFloat(min:f32,max:f32) f32 {
var r1 = rand.float(f32);
r1 = 2*(r1 - 0.5);//-0.5..0.5
return (@abs(min)+@abs(max))/2 * r1;
}
test "random" {
var seed:u64 = undefined;
var r1 :f32 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed);
while(true) {
r1 = randMinMaxFloat(-10,10);
//std.debug.print("randMinMaxFloat:{}\n",.{r1});
if (r1 > 8 or r1 < -8 ) {
std.debug.print("Greater:{}\n",.{r1});
}
}
}
const screenWidth = 1200;
const screenHeight = 800;
const Particle = struct {
const Self = @This();
position : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
velocity : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
acceleration : pr.Vec = .{.a = .{.x=0,.y=0,.z=0}},
lifespan : u8 = 0,
show : u8 = 0,
pub fn new(self:Self) void {
_ = self;
}
pub fn update(self:*Self) void {
self.velocity.add(self.acceleration);
self.position.add(self.velocity);
if (self.position.a.y > screenHeight)
{
self.velocity.a.y *= -0.9;
// self.acceleration.a.y *= -0.5;
}
if (self.lifespan > 0) {
self.lifespan -= 1;
}
else
{
self.show = 0;
}
self.acceleration.a.x = 0;
self.acceleration.a.y = 0;
self.acceleration.a.z = 0;
}
pub fn spawn(self:*Self,xaccel : f32,yaccel : f32) void
{
const xrnr = randMinMaxFloat(-xaccel,xaccel);
const yrnr = randMinMaxFloat(-yaccel,yaccel);
self.lifespan = rand.intRangeAtMost(u8,75,255);
self.acceleration.a.x = xrnr;
self.acceleration.a.y = yrnr;
self.position.a.x = @floatFromInt(rl.getMouseX()-screenWidth/2);
self.position.a.y = @floatFromInt(rl.getMouseY()-screenHeight/2);
self.velocity.a.x = 0;
self.velocity.a.y = 0;
self.position.a.color.r = rand.intRangeAtMost(u8,0,30);
self.position.a.color.g = rand.intRangeAtMost(u8,0,255);
self.position.a.color.b = rand.intRangeAtMost(u8,0,255);
self.show = 1;
}
pub fn applyGravity(self : *Self,val : f32) void {
self.velocity.a.y += val;
}
pub fn applyForce(self : *Self,vec : pr.Vec) void {
self.velocity.a.x += vec.a.x * 0.5;
self.velocity.a.y += vec.a.y * 0.5;
self.velocity.a.z += vec.a.z;
}
};
const Emitter = struct
{
particleCount : u32 = 0,
particles : []Particle = undefined,
pub fn init(self:*Emitter) !void
{
var xrnr = randMinMaxFloat(-1,1);
var yrnr = randMinMaxFloat(-0.5,0.5);
self.particles = try allocator.alloc(Particle,500000);
for (self.particles) |*p| {
xrnr = randMinMaxFloat(0,2);
yrnr = randMinMaxFloat(0,2);
p.* = Particle{.velocity = .{.a = .{.x = 1,.y = -3}},.acceleration = .{.a = .{.x=xrnr,.y=yrnr}}};
}
}
pub fn emit(self:*Emitter,count : u32,xaccel : f32,yaccel : f32) void
{
var i : u32 = 0;
for(self.particles) |*p|
{
if(p.show == 0)
{
i+=1;
p.spawn(xaccel,yaccel);
}
if(i >= count)
{
break;
}
}
}
pub fn update(self:*Emitter,texture : rl.Texture2D) void
{
var posx : i32 = 0;
var posy : i32 = 0;
const att : Attractor = .{.vec = .{.a=.{.x=10,.y=10,.z=10}}};
const att2 : Attractor = .{.vec = .{.a=.{.x=-100,.y=-100,.z=0}}};
att.draw();
att2.draw();
for (self.particles) |*p| {
if(p.show == 1)
{
p.applyGravity(0);
p.applyForce(att.attract(p.*));
p.applyForce(att2.attract(p.*));
p.update();
posx = @intFromFloat(screenWidth / 2 + p.position.a.x);
posy = @intFromFloat(screenHeight / 2 + p.position.a.y);
//rl.drawRectangle(posx,posy,2,2,rl.Color{.r=p.position.a.color.r,.g=p.position.a.color.g,.b=p.position.a.color.b,.a=255});
rl.drawTexture(texture,posx,posy,rl.Color.white);
}
}
}
};
const Attractor = struct
{
vec : pr.Vec,
pub fn attract(self:Attractor,particle : Particle) pr.Vec
{
var vec = self.vec.sub(particle.position);
if( vec.a.x != 0 and vec.a.y != 0)
{
vec.a.x = vec.a.x/20;
vec.a.y = vec.a.y/20;
}
return vec;
}
pub fn draw(self:Attractor) void
{
const posx : i32 = @intFromFloat(screenWidth / 2 + self.vec.a.x);
const posy : i32 = @intFromFloat(screenHeight / 2 + self.vec.a.y);
rl.drawRectangle(posx,posy,10,10,rl.Color{.r=10,.g=10,.b=120,.a=255});
}
};
fn ItoF(x:i32) f32
{
return @as(f32,@floatFromInt(x));
}
fn rectangle(x : u16,y : u16,width : u16,height : u16) rl.Rectangle
{
return rl.Rectangle{ .x = @as(f32, @floatFromInt(x)), .y = @as(f32, @floatFromInt(y)), .width = @as(f32, @floatFromInt(width)), .height = @as(f32, @floatFromInt(height)) };
}
pub fn main() anyerror!void {
const rect3 = rectangle(10,150,600,10);
const rect4 = rectangle(10,170,600,10);
const rect5 = rectangle(10,190,600,10);
var seed:u64 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed));
prng = std.rand.DefaultPrng.init(seed);
var value : f32 = 0;
var value2 : f32 = 0;
var value3 : f32 = 0;
var emitter = Emitter{};
try emitter.init();
//const img : rl.Texture = rl.loadTexture("img.png");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
defer rl.closeWindow(); // Close window and OpenGL context
var texture : rl.Texture2D = undefined;
const image : rl.Image = rl.loadImage("resources/blut.png");
if(image.width > 0)
{
texture = rl.loadTextureFromImage(image);
}
else
{
std.debug.print("error opening resource",.{});
std.posix.exit(1);
}
rl.unloadImage(image);
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color{.r=181,
.g =177,
.b =154,
.a = 255,
});
_ = rg.guiSlider(rect3,"0","500",&value,ItoF(0),ItoF(500));
_ = rg.guiSlider(rect4,"-3","3",&value2,ItoF(-10),ItoF(10));
_ = rg.guiSlider(rect5,"-3","3",&value3,-10,10);
if(rl.isMouseButtonDown(rl.MouseButton.mouse_button_left))
{
emitter.emit(@as(u32,@intFromFloat(value)),value2,value3);
}
rl.beginBlendMode(rl.BlendMode.blend_additive);
emitter.update(texture);
rl.endBlendMode();
}
}
test "simple test" {
var list = std.ArrayList(i32).init(std.testing.allocator);
defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
try list.append(42);
try std.testing.expectEqual(@as(i32, 42), list.pop());
}